Full notes
Full Croakspire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
- Gameplay
- UI and audio
- Maps
Croakspire changes
Nextfest sure was fun! We have received a lot of great feedback from the awesome people that played our demo, and today we have an update addressing bugs, adding features, and reworking a few things to make the demo a better experience! Here are the most notable additions:
Added controller mapping. This can be accessed in the settings menu.
Map outlines now have a toggle between black, white, and fading for better visibility, especially with unexplored rooms!
Added in-game language support for Italian, Spanish, French, German, and Japanese. Due to the small nature of our team, we used the assistance of machine translation for some text (most notably accessory descriptions), so please let us know if a translated word is not entirely correct.
Standing in front of a save pond or a teleporter will now prompt the player with the input to use it.
Updated a few enemy sprites.
Reworked the balancing of the beginning section to ease the player into the game a little better.
Fixed various softlocks, including slide-kicking under a low ceiling and dashing backwards on slopes being able to rarely get you stuck in terrain (not a fun thing to happen right before a save room!)
Many other minor adjustments.
With that out of the way, the other part of the announcement involves the release date of the main game. Since we got so much valuable feedback, we made the decision to delay the game to early 2026, rather than late this year. While we could get the game out for that time, we chose to focus on making the game as best as it can be, so we hope you understand the delay.
Otherwise, thank you for playing the demo! Keep your eyes peeled for future updates! And remember; green amphibians are evil!
Source
Changelog.gg summarizes and formats this update. How we read updates.
