Full notes
Full CriticalOrb update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
- UI and audio
- Fixes
CriticalOrb changes
- New Ability: Spore Spore creation probability +1%, damage +25% Link: base damage, range
Attaches spores to the hit enemy for 5 seconds. If an enemy with spores attached becomes attached again, the spores will be transmitted to nearby enemies. The contagion radius is the player's range. Enemies with spores attached take damage every tick.
- New Ability: Chain Action If you kill enemies consecutively, damage increases by 1%.
If you fail to kill it, the increased damage is reset.
Damage increases up to 10 times.
kill criteria: Kill within 5 seconds.
- Ability logic optimization. (20% to 30% faster speed)
- Remove debug mode
- Inertial Drift Artifact price increased from 30,000 to 100,000 Orbs.
- Added logic related to tick damage (nerf logic)
- Fixed supply box tooltip widget information error
- Boss stamina adjustment. Health increase per level 1,250 -> 1,750
- Fixed setting menu screen mode change error
- Fixed resolution setting error - Resolution options now show all options supported by your hardware.
- Now there is no loading. Previous loading existed to build navigation for AI, but now the navigation is pre-built.
Source
Changelog.gg summarizes and formats this update. How we read updates.
