Criticality
Steam News 4 May 202617d ago

QOL Update

Hi folks, We've been floored by the reception of this game and to thank the players we've been hard at work on a Big update to improve the quality of life in the game with more prestige upgrades and smoother experience…

Update log

Full Criticality update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix6 additions5 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
  • Fixes
addedNew Prestiges:
changedNon-Fissile atom damage upgrade
changedScene transitions are quicker and hitch less
changedReduced the prestige milestone requirements
addedAdded an icon to show clicks gain 1 research point
addedAdded a buy max option to rocket lab

Hi folks,

We've been floored by the reception of this game and to thank the players we've been hard at work on a Big update to improve the quality of life in the game with more prestige upgrades and smoother experience all round :)

New Prestiges:

  • Corium boost upgrade (Corium gained = levels ^ boost level which favours longer rounds)

  • Auto collect XP upgrade

  • Sophon XP multiplier (per sophon so max 4X mult)

  • Favourite skills upgrade

  • Sell skills upgrade lets you experiment without a full prestige

  • Non-Fissile atom damage upgrade

  • Neutron max-chain upgrade (all atoms split contribute to max chain)

Changes:

  • Faster idle mode restart

  • Toggle idle mode during rounds

  • Scene transitions are quicker and hitch less

  • Hold button is quicker

  • Clicking a skill auto unlocks the requisite skills

  • Hold left mouse to swipe through the skill tree to unlock them

  • Music is randomised instead of restarted on reload

  • Pan the skill tree by mousing over the screen edge

  • Pan the skill tree with middle mouse click or keyboard arrow keys

  • Level select screen doesn't automatically scroll to the last unlocked level

  • Back button goes to the last screen you were on

  • You can spend corium any time

  • Reduced the prestige milestone requirements

  • Added an icon to show clicks gain 1 research point

  • Added a buy max option to rocket lab

  • Changed the colour of the rocket lab secondary upgrade texts and added more info

  • Added a mouse over highlight of same skill types

  • Made level 1 slightly easier

  • Recenter the skill tree when you enter the screen with no skills in view

Fixes:

  • Reduce steamworks stat update rate

  • Explicite trigger for all skills unlocked achievement

  • Prevent freezing time during a scene transition

  • Alert Icons will periodically check for unlocks

  • Ending audio will follow volume slider

  • Switching scenes while in idle mode doesn't auto start a new round

  • Reduced garbage collection

  • Switched from float to double for research cost

  • Fixed a duplicate rocket lab production

Now 100% ing the game will be much less of a grind

Thanks again and don't forget to leave a review if you've been enjoying this game :)

Source

Steam News / 4 May 2026

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