HomeGamesUpdatesPricingMethodology
Steam News17 September 20214y ago

Alpha 0.9.3.8 Update - Sensitivity Setting for Controller Inputs

Here is the long overdo upgrade to steering sensitivity, which vastly improves the driving experience. Also customized it, 'Axis Sensitivity' has been added to the Input Manager for more control.

Full notes

Full Critical Gravity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedHere is the long overdo upgrade to steering sensitivity, which vastly improves the driving experience. Also customized it, 'Axis Sensitivity' has been added to the Input Manager for more control.
changedThe default Steering Axis Sensitivity has been changed from '1' to '.01' if a controller is detected. (Tested on an X-Box Controller, Retrolink, Thrustmaster Wheel and Oculus Quest hands).

Critical Gravity changes

addedHere is the long overdo upgrade to steering sensitivity, which vastly improves the driving experience. Also customized it, 'Axis Sensitivity' has been added to the Input Manager for more control.
changedThe default Steering Axis Sensitivity has been changed from '1' to '.01' if a controller is detected. (Tested on an X-Box Controller, Retrolink, Thrustmaster Wheel and Oculus Quest hands).

Here is the long overdo upgrade to steering sensitivity, which vastly improves the driving experience. Also customized it, 'Axis Sensitivity' has been added to the Input Manager for more control.

The default Steering Axis Sensitivity has been changed from '1' to '.01' if a controller is detected. (Tested on an X-Box Controller, Retrolink, Thrustmaster Wheel and Oculus Quest hands).

Source

Steam News / 17 September 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.