Full notes
Full Critical Annihilation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Workshop
This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.
Changes
Added first version of model editor
Fixed scrollbar
Fixed projectile max distance
Fixed root motion (bug caused by unity update)
Fixed particle effects (bug caused by unity update)
Fixed resolution settings (bug caused by unity update)
Fixed ground paint (was missing a lot of paint)
Fixed ambient light intensity (bug caused by unity update)
Fixed smoke-ring/puff showing up on main screen
Moved screenshot path to documents folder
Improved explosions
Improved particle effects (particle motion blur will get a separate setting later)
Editor controls
All Views: Alt + Left mouse = Rotate Model (around selected part) Alt + Right mouse = Move Model press "..." button next to model name to select different model press "..." next to color code to select a custom color Model package is automatically saved on exit, or when you press the save button under the package name Model View: Left mouse = Select part Q - Switch to Part Editor Editor View: Q - Switch to Model View A - Add Voxel Tool R - Remove Voxel Tool P - Paint Tool C - Color Picker Left mouse - Use current tool
Todo
Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.
Add upload to workshop
Add Toolbar
Add Copy/Paste tools
Add Shape tools (sphere/box etc.)
Add Settings screen for custom key bindings
Add Ammo models
Add Powerup models
Add ability to Show/Modify joints
Add ability to Add/Modify lights
Add ability to Add/Remove/Move parts (add/remove only for models without animations)
Add ability to Load/Save palette
Add ability to edit a voxel slice (Currently can only add to existing voxels)
Add preview window for animations
Add Undo/Redo functionality
Add Import/Export functionality
Replace edited tiles in game (currently only units/weapons get replaced)
Auto size matrices (currently limited to original size)
Fix older models so they work with the editor (some models might be missing at the moment)
Remove/Rename package (can currently only rename/remove in explorer)
Save only changed models (currently saves all models to the package)
How to enable the patchtest branch
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Source
Changelog.gg summarizes and formats this update. How we read updates.
