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Steam News12 February 20179y ago

Status update

Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.

Full notes

Full Critical Annihilation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedViewing a modelThe left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.
addedEditing a model partWhen selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later. It's possible to edit all voxel models currently in the game, for example:
changedEditing a weaponYou can either replace a single model or create a package that replaces a whole set of models.

Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week. To give an idea of what's coming, here are some screenshots:

Viewing a model

The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model. On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.

Editing a model part

When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later. It's possible to edit all voxel models currently in the game, for example:

Editing a player character

Editing a tile

Editing a weapon

You can either replace a single model or create a package that replaces a whole set of models.

Source

Steam News / 12 February 2017

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