Full notes
Full Critical Annihilation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Store
- Events
- Fixes
Critical Annihilation changes
This patch introduces the new bridge map to defense mode, it still has a few minor bugs once those are fixed I'll be adding it to the campaign/survival modes as well.
Changes
Added new bridge map for defense mode
Adjusted all weapons in defense mode
Adjusted enemies in defense mode
Added different mob AI for defense mode
Adjusted path finding for AI in defense mode
Adjusted prices in defense mode shop
Added rewards for finishing waves (these don't count when restarting a wave)
Added new groundtype for defense mode
Added healthbars to turrets (except the cheapest one)
Adjusted cameras for bridge map
Restarting in defense mode now restarts the last wave (will add option to start from first later on).
Improved grenade launcher in Campaign/Survival
Improved slicer in Campaign/Survival
Improved hit box for alien dog in all modes
Fixed particles disappearing on large explosions with particles set on extreme
Fixed reflection probes
How to enable the defense mode test
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "defense" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Source
Changelog.gg summarizes and formats this update. How we read updates.
