Full notes
Full Critical Annihilation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Performance
- Store
- UI and audio
Critical Annihilation changes
This patch fixes a number of bugs and improves on some of the systems for defense mode. I'll be focusing more on the gameplay for defense mode in the next patch.
General changes
Fixed players falling through floor in certain occasions
Fixed broken map loading for some campaign/survival mode maps
Fixed slow main menu
Fixed turrets not being able to fire up/down
Minor optimization fix in flameturret model
Defense mode changes
Fixed pathfinding not going around newly placed walls (still some issues in narrow corridors)
Fixed mouse buttons in shop menu
Fixed being able to place walls over other objects
Fixed being able to completely block off an area with walls
Walls are now displayed in 2 different colors depending on if you can place them or not
Changes in previous patch (weren't listed)
Added extreme particle setting (Use only if you have 8 cores or more)
Fixed UI values incorrectly updating
Added score tracking to defense mode
Added score board and leader boards to defense mode
Added defensive abilities to defense mode
Added wall building to defense mode
How to enable the defense mode test
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "defense" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Source
Changelog.gg summarizes and formats this update. How we read updates.
