Full notes
Full Critical Annihilation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Store
Critical Annihilation changes
The new game mode has been added on a test build called "Defense mode test" (see bottom of post on how to enable)
Changes
Changed display of large numbers to make them more clear
Fixed squad member getting confused
Added first version of defense mode (early development stage)
Added button bindings to control settings for defense mode menus
Defense mode
Defense mode currently starts with a reasonable amount of money and a later wave to make it a bit easier to test out different things. Default controls for menus:
(V) Open Shop menu
(B) Open Build/Item menu
(P) Start Wave
Controls can be changed through the control settings menu.
Known issues
Not balanced yet, prices are pretty far off and enemy waves need balancing.
Menus don't completely work with controllers yet
Co-op is currently disabled (untill the menus are fixed for controllers)
Can't repair/upgrade turrets yet
Can't build walls yet
Weapons still have unlimited ammo, will be changed to fixed amount per time you buy in the shop and ammo drops from enemies.
Mission target doesn't work properly yet (removed the target for now).
No top scores yet
I'll be putting patches up weekly on the defense mode test build untill it's done. Any ideas to make the game mode better are more than welcome on the forums.
How to enable the defense mode test
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "defense" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Source
Changelog.gg summarizes and formats this update. How we read updates.
