Full notes
Full Critical Annihilation update
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What changed
- Gameplay
- Fixes
- Events
- Maps
- Balance
- UI and audio
Critical Annihilation changes
Patch 0.8.1005 live now The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.949
Bug fixes
Fixed energy weapons not correctly updating physics
Fixed engineer shotgun ammo
Fixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
Fixed just assigned stats resetting when choosing a reward.
Fixed laser perk, now actually adds a laser again
Fixed normal weapon firing at the same time as last projectile of special weapon.
Fixed not being able to disable AA
Fixed not being able to enable additive particles after turning them off
Fixed not being able to hit units that are too close to you
Fixed pathfinding not updating correctly on map destruction
Fixed rewards, you will no longer get your class abilities as a reward (turret/shield for soldier)
Fixed rounding error on stats screen
Fixed shield/accuracy/speed stats
Fixed stats available message not disappearing while mission text was up
Fixed stats screen not refreshing when selecting perks that give extra stats.
Fixed the graveyard map, spaced out the graves and added 3 entrances through the fence.
Fixed units not attacking when they can't reach you
Removed resolutions below 1280x720 from the fullscreen resolution list to prevent locking out the GUI
Changes
Added a "disable controller input" option to the control settings screen
Added boundry to graveyard map
Added more holes in the yard fences to hep out the aliens a bit.
Added slow time as defensive ability
Added tooltips to stats
Added tooltip to pointlight setting
Added visible shield effect to invulnerability shield (graphics will be changed later)
Adjusted reflections on mothership
Changed name of "Strength" stat to "Accuracy"
Decreased damage of humanoid enemy weapons
Improved camera smoothing
Improved effectiveness of squad members
Lowered the amount of speed a point in the speed stat gives.
Mars is no longer endless
Removed MSAA options from AA settings since they don't work in deferred rendering.
Some minor optimizations
Improved pathfinding systems, units can no longer walk through walks (unless they get stuck for awhile)
Spawns slightly re-adjusted, will be adjusted more over time.
Unlocked engineer and scout (default stats/weapons/abilities will be changed in a later patch)
Source
Changelog.gg summarizes and formats this update. How we read updates.
