HomeGamesUpdatesPricingMethodology
Steam News4 March 201610y ago

Patch 0.8.1005 live now

Patch 0.8.1005 live now The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.

Full notes

Full Critical Annihilation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes8 additions9 changes3 removals
  • Gameplay
  • Fixes
  • Events
  • Maps
  • Balance
  • UI and audio
addedPatch 0.8.1005 live now The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.949
fixedBug fixesFixed energy weapons not correctly updating physics
fixedBug fixesFixed engineer shotgun ammo
fixedBug fixesFixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
fixedBug fixesFixed just assigned stats resetting when choosing a reward.
fixedBug fixesFixed laser perk, now actually adds a laser again

Critical Annihilation changes

addedPatch 0.8.1005 live now The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.949
fixedFixed energy weapons not correctly updating physics
fixedFixed engineer shotgun ammo
fixedFixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
fixedFixed just assigned stats resetting when choosing a reward.

Patch 0.8.1005 live now The new patch has just been uploaded to the live build, here's a list of all the changes since the previous live version 0.8.949

Bug fixes

  • Fixed energy weapons not correctly updating physics

  • Fixed engineer shotgun ammo

  • Fixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.

  • Fixed just assigned stats resetting when choosing a reward.

  • Fixed laser perk, now actually adds a laser again

  • Fixed normal weapon firing at the same time as last projectile of special weapon.

  • Fixed not being able to disable AA

  • Fixed not being able to enable additive particles after turning them off

  • Fixed not being able to hit units that are too close to you

  • Fixed pathfinding not updating correctly on map destruction

  • Fixed rewards, you will no longer get your class abilities as a reward (turret/shield for soldier)

  • Fixed rounding error on stats screen

  • Fixed shield/accuracy/speed stats

  • Fixed stats available message not disappearing while mission text was up

  • Fixed stats screen not refreshing when selecting perks that give extra stats.

  • Fixed the graveyard map, spaced out the graves and added 3 entrances through the fence.

  • Fixed units not attacking when they can't reach you

  • Removed resolutions below 1280x720 from the fullscreen resolution list to prevent locking out the GUI

Changes

  • Added a "disable controller input" option to the control settings screen

  • Added boundry to graveyard map

  • Added more holes in the yard fences to hep out the aliens a bit.

  • Added slow time as defensive ability

  • Added tooltips to stats

  • Added tooltip to pointlight setting

  • Added visible shield effect to invulnerability shield (graphics will be changed later)

  • Adjusted reflections on mothership

  • Changed name of "Strength" stat to "Accuracy"

  • Decreased damage of humanoid enemy weapons

  • Improved camera smoothing

  • Improved effectiveness of squad members

  • Lowered the amount of speed a point in the speed stat gives.

  • Mars is no longer endless

  • Removed MSAA options from AA settings since they don't work in deferred rendering.

  • Some minor optimizations

  • Improved pathfinding systems, units can no longer walk through walks (unless they get stuck for awhile)

  • Spawns slightly re-adjusted, will be adjusted more over time.

  • Unlocked engineer and scout (default stats/weapons/abilities will be changed in a later patch)

Source

Steam News / 4 March 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.