Full notes
Full Critical Annihilation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
- Events
- Gameplay
- Maps
- Balance
Critical Annihilation changes
New patch has just been uploaded to the patchtest beta build. We could use some testers to test it out, see below notes on how to active it now. The patch has quite a few low level changes (mainly path finding related) that require some extensive testing, so it'll stay on the beta build for a few days before it goes live.
Bug Fixes
Fixed energy weapons not correctly updating physics
Fixed forcefield colliders, shouldn't be able to run through it anymore on low framerates.
Fixed just assigned stats resetting when choosing a reward.
Fixed laser perk, now actually adds a laser again
Fixed normal weapon firing at the same time as last projectile of special weapon.
Fixed not being able to hit units that are too close to you
Fixed pathfinding not updating correctly on map destruction
Fixed rewards, you will no longer get your class abilities as a reward (turret/shield for soldier)
Fixed rounding error on stats screen
Fixed shield/accuracy/speed stats
Fixed stats available message not disappearing while mission text was up
Fixed stats screen not refreshing when selecting perks that give extra stats.
Removed resolutions below 1280x720 from the full-screen resolution list to prevent locking out the GUI
Changes
Added a "disable controller input" option to the control settings screen
Added more holes in the yard fences to hep out the aliens a bit.
Added tooltips to stats
Added tooltip to pointlight setting
Added visible shield effect to invulnerability shield (graphics will be changed later)
Changed name of "Strength" stat to "Accuracy"
Decreased damage of humanoid enemy weapons
Improved camera smoothing
Improved effectiveness of squad members
Lowered the amount of speed a point in the speed stat gives.
Mars is no longer endless
Removed MSAA options from AA settings since they don't work in deferred rendering.
Replaced pathfinding system
Spawns slightly re-adjusted, will be adjusted more next week
Unlocked engineer and scout (default stats/weapons/abilities will be changed in a later patch)
How to enable the patch right now
Go to Steam Library
Right click on Critical Annihilation
Click on Properties in the popup menu
Click on the [Beta] tab in the screen that pops up
It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
Close the window and it'll start applying the patch
Source
Changelog.gg summarizes and formats this update. How we read updates.
