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- Critias Empire
Devlog 9: Impressions
New Sights While there's not much visually to show off recent progress on Critias Empire, a lot has been happening in the background. As well as taking a much needed vacation (2 short ones in-fact!), I've been polishing…
Store3 changesGameplayUI/audio - Critias Empire
Devlog 8: Smoking Hot
Disaster Optics Throughout the game's life, the disasters in Critias Empire have been limited to earthquakes and the terrain shifting they induced. As cool as they are, it's time to add in more different disaster types,…
Store6 changesGameplayMaps - Critias Empire
Devlog 7: Waves of Change
Looking Better Improving the user experience and look of the game with both big and subtle changes has been the focus of recent work on Critias Empire, the details of which are covered in this update. Water World The wa…
Store4 changesUI/audioBalance - Critias Empire
Devlog 6: Exploration
What Lies There With the global bonus system implemented, focus has shifted to balancing other parts of the game, and the implementation of a long-planned feature - exploration! But how does exploration work in a game w…
Patch notes13 changesFixMaps - Critias Empire
Devlog 5: Enter the Gods
Global Good As the end of the year rolls in, development of Critias Empire continues to progress apace. The global bonus system foundations have been implemented, along with about half the planned bonus types. While I d…
Patch notes4 changesUI/audioGameplay - Critias Empire
Devlog 3: New Worlds
Land Ho! A number of people have mentioned disappointment when looking at the Critias Empire store page that the game only seems to have island type maps. Well be disappointed no more! The game now supports multiple map…
Patch notes10 changesMaps - Critias Empire
Devlog 2: Sands of Time
Time Marches It's August! In fact, nearly the end of August, and this month, my provisional penciled-in date for when the game would be released has been and gone. While disappointing for all, it's not a bad thing in th…
Store13 changesGameplayWorkshop - Critias Empire
Devlog 1: Shifting Grounds
Rebalance, Replay Back in April, Critias Empire was looking in pretty good shape. It felt polished and robust. I knew the game needed rebalancing, but I also had a nagging feeling this meant more than just adjusting the…
Event10 changesMapsBalance






