Hello everyone! It’s already been a month since Critadel was released. Thank you so much for all your support! We are sincerely happy to see everyone enjoying the game we worked so hard to create.
Full notes
Full Critadel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
0 fixes2 additions3 changes0 removals
Gameplay
UI and audio
changedFor the past few weeks, we’ve been pushing out patches for fixing bugs, re-balancing and quality-of-life improvements that needed our immediate attention. We'll keep an eye out for any additional bugs and fix them as soon as we can.
changedWe are also working on bigger updates that will bring even greater QoL improvements based on your feedback, as well as a content update! Here's what we have planned so far:
addedNew Upcoming Features : - Weapon Slot Configuration: You won’t have to drop your weapons to change their slot order! - Key Rebinding: New options for both keyboard/mouse and controllers - Item Descriptions: Pop-ups to identify items on the ground - Weapon Auto-Swap: When your current weapon’s durability becomes 0, your character will switch to another available weapon in the next slot - Weapon List UI: The weapon scroll list UI on the right side of the screen will be transparent for better gameplay visibility.
addedNew Contents : - New Weapons / Attachments / Artifacts / Companions! - Additional contents for Hard Mode
changedThere are smaller improvements planned, too. We'll share more information about this update as we make more progress.
Critadel changes
changedFor the past few weeks, we’ve been pushing out patches for fixing bugs, re-balancing and quality-of-life improvements that needed our immediate attention. We'll keep an eye out for any additional bugs and fix them as soon as we can.
changedWe are also working on bigger updates that will bring even greater QoL improvements based on your feedback, as well as a content update! Here's what we have planned so far:
addedNew Upcoming Features : - Weapon Slot Configuration: You won’t have to drop your weapons to change their slot order! - Key Rebinding: New options for both keyboard/mouse and controllers - Item Descriptions: Pop-ups to identify items on the ground - Weapon Auto-Swap: When your current weapon’s durability becomes 0, your character will switch to another available weapon in the next slot - Weapon List UI: The weapon scroll list UI on the right side of the screen will be transparent for better gameplay visibility.
addedNew Contents : - New Weapons / Attachments / Artifacts / Companions! - Additional contents for Hard Mode
changedThere are smaller improvements planned, too. We'll share more information about this update as we make more progress.
It’s already been a month since Critadel was released. Thank you so much for all your support! We are sincerely happy to see everyone enjoying the game we worked so hard to create.
For the past few weeks, we’ve been pushing out patches for fixing bugs, re-balancing and quality-of-life improvements that needed our immediate attention. We'll keep an eye out for any additional bugs and fix them as soon as we can.
We are also working on bigger updates that will bring even greater QoL improvements based on your feedback, as well as a content update! Here's what we have planned so far:
New Upcoming Features: - Weapon Slot Configuration: You won’t have to drop your weapons to change their slot order! - Key Rebinding: New options for both keyboard/mouse and controllers - Item Descriptions: Pop-ups to identify items on the ground - Weapon Auto-Swap: When your current weapon’s durability becomes 0, your character will switch to another available weapon in the next slot - Weapon List UI: The weapon scroll list UI on the right side of the screen will be transparent for better gameplay visibility.
New Contents: - New Weapons / Attachments / Artifacts / Companions! - Additional contents for Hard Mode
There are smaller improvements planned, too. We'll share more information about this update as we make more progress.
Thanks again for all your support and feedback! We will see you soon.