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Steam News5 February 20266mo ago

Crit Happens! Demo Update Notes (February 5)

This marks the biggest update to the demo of Crit Happens! to date. The trinket/multiplier system has been overhauled to better streamline the experience...

In this update2

Full notes

Full Crit Happens! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions6 changes2 removals
  • Gameplay
  • Balance
  • Server
  • Fixes
  • Workshop
changedThis marks the biggest update to the demo of Crit Happens! to date. The trinket/multiplier system has been overhauled to better streamline the experience...
addedYour attack is now calculated using your "base attack" and your "multiplier". The base attack represents the total from your dice roll (+ any relic effects). The multiplier is based on any combos you've achieved with your dice roll (two of a kind, three of a kind, full house, etc.), a trinket will add one more opportunity for a combo in your roll. Trinkets are now clearly defined as items that impact your multiplier and nothing else, so all trinkets that added to your total attack, or crit chance have been removed.
addedHopefully this new system makes it easier to understand how your rolls are contributing to your attack, and will make decision making a lot clearer. As usual, feedback is appreciated and you can give that directly on the community Discord server !
addedNewNew default combos that aren't dependent on trinkets have been added... Two of a kind. Three of a kind. Four of a kind. Five of a kind. Two Pairs. Full House.
removedNew"Matching" is no longer a default combo.
addedNewTwo new trinkets added... Venomous Snake. Mystical Hourglass

Crit Happens! changes

changedThis marks the biggest update to the demo of Crit Happens! to date. The trinket/multiplier system has been overhauled to better streamline the experience...
addedYour attack is now calculated using your "base attack" and your "multiplier". The base attack represents the total from your dice roll (+ any relic effects). The multiplier is based on any combos you've achieved with your dice roll (two of a kind, three of a kind, full house, etc.), a trinket will add one more opportunity for a combo in your roll. Trinkets are now clearly defined as items that impact your multiplier and nothing else, so all trinkets that added to your total attack, or crit chance have been removed.
addedHopefully this new system makes it easier to understand how your rolls are contributing to your attack, and will make decision making a lot clearer. As usual, feedback is appreciated and you can give that directly on the community Discord server !
addedNew default combos that aren't dependent on trinkets have been added... Two of a kind. Three of a kind. Four of a kind. Five of a kind. Two Pairs. Full House.
removed"Matching" is no longer a default combo.

This marks the biggest update to the demo of Crit Happens! to date. The trinket/multiplier system has been overhauled to better streamline the experience...

Your attack is now calculated using your "base attack" and your "multiplier". The base attack represents the total from your dice roll (+ any relic effects). The multiplier is based on any combos you've achieved with your dice roll (two of a kind, three of a kind, full house, etc.), a trinket will add one more opportunity for a combo in your roll. Trinkets are now clearly defined as items that impact your multiplier and nothing else, so all trinkets that added to your total attack, or crit chance have been removed.

Hopefully this new system makes it easier to understand how your rolls are contributing to your attack, and will make decision making a lot clearer. As usual, feedback is appreciated and you can give that directly on the community Discord server!

New

  • Overhaul to the multiplier system, splitting your attack into "base attack" and "multiplier".

  • New default combos that aren't dependent on trinkets have been added...

    • Two of a kind.

    • Three of a kind.

    • Four of a kind.

    • Five of a kind.

    • Two Pairs.

    • Full House.

  • "Matching" is no longer a default combo.

  • Two new trinkets added...

    • Venomous Snake.

    • Mystical Hourglass

  • A number of trinkets have been updated to work within the new system.

  • Three trinkets have been converted into relics...

    • Pile of Crit.

    • Golden Crit.

    • Empty Bottle.

  • Numerous trinkets have had their rarity changed.

  • Some trinkets have been removed as they no longer fit the new system.

  • Spare dice no longer deals fixed damage, and instead deals 0.5x your base attack.

  • Resilient Heart relic has been renamed "Berserker Heart".

  • Berserker Heart now increases crit chance on taking damage instead of guaranteeing a crit.

  • Sword Dice now add +1 to your base attack instead of adding +3 to your total attack.

  • Sneaky Blade no longer causes all damage to crit nearby enemies, now only direct attacks are guaranteed to crit.

  • The item info in the shop now displays "SOLD!" instead of the price of an item if it's been bought.

  • Burn damage increased.

  • Enemy health increased for all enemies.

Fixes

  • Fixed an issue with gold not being awarded after defeating a mimic.

  • Fixed an issue with dice not breaking out of ice after attacking.

  • Fixed an issue with Dwarven Pickaxe and Blacksmith's Hammer trinket causing a softlock when holding dice.

  • Fixed a bug where the first attack of Spare Dice could target an enemy that just died.

  • Fixed a bug where the Staff Bot could heal an enemy that was already at full health.

  • Fixed an issue where the Orb of the Void would cause a softlock if procced in an elite battle.

Source

Steam News / 5 February 2026

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