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Steam News3 June 20215y ago

Update 0.0.5.0

Version 0.0.5.0 Gameplay: Fire cube introduced. Can be cleared via triggers, and provides Fire Touch status to Mr. Crisp. He will then clear any normal cube he touches. Fire touch is lost when Mr.

Full notes

Full Crisp Cube update

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What changed

3 fixes7 additions8 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedGameplay:
addedFire cube introduced. Can be cleared via triggers, and provides Fire Touch status to Mr. Crisp. He will then clear any normal cube he touches. Fire touch is lost when Mr. Crisp touches a water cube.
addedAdded World 3, which contains 10 levels, including 3-1, which is the tutorial level for the Fire cube.
addedIntroduced new dynamic speed mechanic. The speed of the level will adjust based on how the player is performing. This will make it easier for players to clear a level, but harder for players to get a Crisp Completion on a level.
removedTime warp is now push-to-hold, with a minimum required meter to get it started. The meter can hold up to 10 seconds of time warp. Meter UI will no longer show a count of "time warps", and the meter bar will turn grey and disable the stripes when there isn't enough meter to enter time warp.
fixedFixed an issue where players could clear water cubes before they were revealed. Previously, this could cause a level to soft lock requiring the user to restart the level.

Version 0.0.5.0

Gameplay:

  • Fire cube introduced. Can be cleared via triggers, and provides Fire Touch status to Mr. Crisp. He will then clear any normal cube he touches. Fire touch is lost when Mr. Crisp touches a water cube.

  • Added World 3, which contains 10 levels, including 3-1, which is the tutorial level for the Fire cube.

  • Introduced new dynamic speed mechanic. The speed of the level will adjust based on how the player is performing. This will make it easier for players to clear a level, but harder for players to get a Crisp Completion on a level.

  • Time warp is now push-to-hold, with a minimum required meter to get it started. The meter can hold up to 10 seconds of time warp. Meter UI will no longer show a count of "time warps", and the meter bar will turn grey and disable the stripes when there isn't enough meter to enter time warp.

  • Fixed an issue where players could clear water cubes before they were revealed. Previously, this could cause a level to soft lock requiring the user to restart the level.

  • Fixed an issue where players could clear cubes from behind.

  • Added a cube roll delay after cubes have been revealed.

  • Fix for cubes rolling off edge not being removed from a tile. Previously, this would result in subsequent standard triggers not placing on the correct tile.

Non-Gameplay:

  • Overhauled all the graphics for the cubes and ground tiles.

  • Redid cube intro animation, with dynamic per cube land sound effects.

  • Nebula background instantly updates when changing levels instead of gradually shifting.

  • Added cube reveal animation and sound effect.

  • Updated sound effects:

    • Cube landing.

    • Cube rolling.

    • Standard trigger place.

    • Special trigger cleared.

    • Special activated and removing multiple cubes.

  • Updated sound effect levels, so the overall mix is more balanced.

  • Updated to Unity 2021.1.4f1.

  • Significant improvements in performance, including reduced stutters.

  • Added save game migration from the demo to the full game.

  • Adjusted bloom to prevent overbloom.

  • Added glow effect to time warp meter.

  • Set default volume to 80% from 50%.

Source

Steam News / 3 June 2021

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