HomeGamesUpdatesPricingMethodology
Steam News8 December 20223y ago

Patch 12/08/2022

We continue to read your letters and already prepared a new set of fixes: During the chase in the basement your opponent could get stuck in the mechanical door. Fixed.

Full notes

Full Crimson Snow (2023) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Gameplay
addedWe continue to read your letters and already prepared a new set of fixes:
fixedDuring the chase in the basement your opponent could get stuck in the mechanical door. Fixed. • Now you don't have to accurately aim at the pyrotechnic flare to take it out of the drawer — you just need to click on the drawer again. • Now the interaction area of pyrotechnic flares become larger to make it easier to interact with them. • A bug in screen resolution settings has been fixed. • Interaction with the door in the scene of the first meeting with the enemy, during which your pursuer could get stuck in the door, has been fixed. • Now you can hide under the table by aiming at the entire table. • We fixed a bug where the player could climb onto the table during getting out from under the table. • Now, if you have a gun, you can shoot the lock on the door by simply clicking on the door. • We fixed a bug where pyrotechnic flare behaved strangely if you use it before the start of the scene in the hallway of the second floor. • The first clue that you can get under the table now is more visible.

Crimson Snow (2023) changes

addedWe continue to read your letters and already prepared a new set of fixes:
fixedDuring the chase in the basement your opponent could get stuck in the mechanical door. Fixed. • Now you don't have to accurately aim at the pyrotechnic flare to take it out of the drawer — you just need to click on the drawer again. • Now the interaction area of pyrotechnic flares become larger to make it easier to interact with them. • A bug in screen resolution settings has been fixed. • Interaction with the door in the scene of the first meeting with the enemy, during which your pursuer could get stuck in the door, has been fixed. • Now you can hide under the table by aiming at the entire table. • We fixed a bug where the player could climb onto the table during getting out from under the table. • Now, if you have a gun, you can shoot the lock on the door by simply clicking on the door. • We fixed a bug where pyrotechnic flare behaved strangely if you use it before the start of the scene in the hallway of the second floor. • The first clue that you can get under the table now is more visible.

We continue to read your letters and already prepared a new set of fixes:

  • During the chase in the basement your opponent could get stuck in the mechanical door. Fixed. • Now you don't have to accurately aim at the pyrotechnic flare to take it out of the drawer — you just need to click on the drawer again. • Now the interaction area of pyrotechnic flares become larger to make it easier to interact with them. • A bug in screen resolution settings has been fixed. • Interaction with the door in the scene of the first meeting with the enemy, during which your pursuer could get stuck in the door, has been fixed. • Now you can hide under the table by aiming at the entire table. • We fixed a bug where the player could climb onto the table during getting out from under the table. • Now, if you have a gun, you can shoot the lock on the door by simply clicking on the door. • We fixed a bug where pyrotechnic flare behaved strangely if you use it before the start of the scene in the hallway of the second floor. • The first clue that you can get under the table now is more visible.

Thank you!

Source

Steam News / 8 December 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.