Update log
Full Crimson Desert update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Store
- Fixes
- UI and audio
Fellow Greymanes, Here are the fixes and improvements that have been added this patch. 🟢Steam (PC): Patch available now 🟢Steam (Mac): Patch available now
Major Updates
This patch adds 5 summonable mounts, decreased loading times for fast travel and revival, and some more changes to controls as part of our ongoing efforts to improve the game's controls.
Patch Notes Version 1.01.00
Content
Added 5 new mounts that can be obtained and summoned after completing certain conditions.
(To prevent spoilers, mounts are listed in the dropdown menu below.)
Mounts:
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Legendary Animals: White Bear, Silver Fang, Snowwhite Deer
Boss' Mounts: Rock Tusk Warthog, Icicle Edge Alpine Ibex
The people of Pywel are not afraid of tamed animals, so feel free to travel through towns with these mounts.
If you had already caught any of the Legendary Animals before this patch, you will retroactively receive the corresponding reward in the "Extra Rewards List" when you get into the game.
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Added chests containing various materials throughout Pywel.
Added the "Refinement Token" item. With this item, equipment can be tempered up to Stage 4 without consuming any additional materials. Refinement Tokens can be obtained from certain main and faction quests.
Added a "Make Now" function which allows food and items to be cooked/crafted immediately in the Cooking/Crafting menu once a recipe is selected, without having to separately select ingredients.
Added a "Store all selected items" function to move all items from the inventory to your private storage. (Keyboard: Shift+RMB/ PS5: □ / Xbox: X)
Moved the the private storage chest in Howling Hill Camp, previously located behind Karl, to inside Kliff’s tent.
Added wholesale grocer shop NPCs to regional farms in Pywel, and accordingly adjusted the quantity of certain Knowledge entries.
Improved shop item knowledge acquisition so that knowledge for all items sold in shops can now be learned at once, with the learning time set to 3 seconds.
Improved locked doors so that an interaction button is displayed, allowing players to choose whether to use a key to open the door.
Improved pets so that they do not stray excessively far away during combat.
Fixed an issue where pets in certain situations were unable to loot during combat.
Improved wells so that 5 units of water can be obtained at a time.
Improved the Mining Knuckledrill so that items obtained from drilling can be collected immediately.
Improved the Demenissian Chainsaw item so that lumber from felled trees can be collected immediately.
Changed the crafting materials for the Kuku Watcher Pack.
Improved Abyss Cells dropped from destroying disappearing rocks so that they can now be placed into the Kuku Pot.
Improved the Knowledge Helm so that all obtainable knowledge visible on the screen can be acquired at once.
Slightly increased the treasure detection range of the Pirate King Hat.
Additional inventory expansion items obtained after reaching the maximum inventory expansion limit (240 slots) will now be granted as boxes containing crafting materials and other items.
Made the Abyss more convenient to play.
Reduced the chance of pickpockets running into houses while fleeing.
Increased the maximum camera distance in Photo Mode, added a field of view adjustment feature, and a camera shutter sound effect.
As part of ongoing visual improvements, replaced select 2D visual assets to better align with the game's art direction.
Fixed an issue where resting or waiting at beds, campfires, and similar objects were unavailable.
Fixed an issue where Damiane and Oongka would become invisible under certain circumstances.
Fixed an issue where money deposited in the bank could disappear when interest was refreshed under certain
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