Full notes
Full Crimson Dawn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Crimson Dawn changes
Hi everyone!
It’s hard for me to describe my emotions over the past few days. Crimson Dawn has received an incredible amount of feedback since it went into Early Access and I’m very happy to see how players are enjoying the game.
I’ve read all your feedback, and you may have noticed the recent small hotfix. Now I’m very pleased to announce the first big update, which will be added to the game next week: • Support for 11 more languages. • New map with different environments and enemies. • More rebalancing, considering all the feedback we got so far. • UI improvements, for example, Hub improvements that make it easier to understand game progression mechanics. • Working on a new soundtrack. • and more
Please don’t forget that you can find a more detailed roadmap for the game in the Early Access post.
Remember to follow our Discord channel to be a part of an amazing community. Thank you for your never-ending support!
Sincerely, Purple Lake Team
Source
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