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Steam News17 March 20224y ago

Game mechanics showcase and developer letter.

Developer letter Hello everyone! Thank you all for the attention to my game and for adding it to the wishlist, for providing the interest and all kind words, it means a lot for me!

Full notes

Full Crimson Dawn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Balance
  • Gameplay
  • Maps
addedDeveloper letterHello everyone! Thank you all for the attention to my game and for adding it to the wishlist, for providing the interest and all kind words, it means a lot for me! In the beginning of work on this project I thought it will be a very small game, an experiment for myself and a test of my dedication. And while it is still a test of my dedication, the game grows into something bigger than I expected, and I feel very excited about it! A lot of different game mechanics have come to my mind and I use all my experience as a game developer and a gamer to make Crimson Dawn fun and worth playing. That is why I am going to move the release date a little further, to increment all features that I feel the game needs. Also I am changing my focus for the Early Access release. My main goal now is to add and polish more mechanics, even if some variety of characters, weapons, or spells will be decreased at the beginning. Main updates with an expansion variety of weapons, achievements and characters will come after Early Access release, with bug and balance fixes. Thank you all again, join our Discord channel, or start a topic in the Community Hub, if you have a question! Discord: https://discord.gg/N4Arfz7UqH
addedShowcase!Checkout a new showcase with old and new reworked game mechanics!
changedShowcase!In this video: Blacksmith ( Reworked! ). Now every type of weapon will have its own enchantments tree. Gather materials on the battlefield and use them here.
addedShowcase!Tavern. Unlock new character classes. Prepare training for them to gain special passive abilities.
addedShowcase!Character Abilities Tree ( New!) . Every character class has its own ability tree. After every battle character will gain some experience. When exp is enough - character will gain ability point to spend and become stronger.
addedShowcase!Crimson Madness ( New! ). During every battle character will gain Crimson Madness for slaying enemies. These will allow you to gain bonuses for the current battle. However, collecting the Crimson Madness will make the character mad and he should calm down in the town. Longer time spent in battle means more Crimson Madness collected and more time to calm down before the next battle. While one of your characters is not able to fight - you could select another one to continue to slay hordes of Crimson Dawn.

Crimson Dawn changes

addedHello everyone! Thank you all for the attention to my game and for adding it to the wishlist, for providing the interest and all kind words, it means a lot for me! In the beginning of work on this project I thought it will be a very small game, an experiment for myself and a test of my dedication. And while it is still a test of my dedication, the game grows into something bigger than I expected, and I feel very excited about it! A lot of different game mechanics have come to my mind and I use all my experience as a game developer and a gamer to make Crimson Dawn fun and worth playing. That is why I am going to move the release date a little further, to increment all features that I feel the game needs. Also I am changing my focus for the Early Access release. My main goal now is to add and polish more mechanics, even if some variety of characters, weapons, or spells will be decreased at the beginning. Main updates with an expansion variety of weapons, achievements and characters will come after Early Access release, with bug and balance fixes. Thank you all again, join our Discord channel, or start a topic in the Community Hub, if you have a question! Discord: https://discord.gg/N4Arfz7UqH
addedCheckout a new showcase with old and new reworked game mechanics!
changedIn this video: Blacksmith ( Reworked! ). Now every type of weapon will have its own enchantments tree. Gather materials on the battlefield and use them here.
addedTavern. Unlock new character classes. Prepare training for them to gain special passive abilities.
addedCharacter Abilities Tree ( New!) . Every character class has its own ability tree. After every battle character will gain some experience. When exp is enough - character will gain ability point to spend and become stronger.

Developer letter

Hello everyone! Thank you all for the attention to my game and for adding it to the wishlist, for providing the interest and all kind words, it means a lot for me! In the beginning of work on this project I thought it will be a very small game, an experiment for myself and a test of my dedication. And while it is still a test of my dedication, the game grows into something bigger than I expected, and I feel very excited about it! A lot of different game mechanics have come to my mind and I use all my experience as a game developer and a gamer to make Crimson Dawn fun and worth playing. That is why I am going to move the release date a little further, to increment all features that I feel the game needs. Also I am changing my focus for the Early Access release. My main goal now is to add and polish more mechanics, even if some variety of characters, weapons, or spells will be decreased at the beginning. Main updates with an expansion variety of weapons, achievements and characters will come after Early Access release, with bug and balance fixes. Thank you all again, join our Discord channel, or start a topic in the Community Hub, if you have a question! Discord: https://discord.gg/N4Arfz7UqH

Showcase!

Checkout a new showcase with old and new reworked game mechanics!

In this video: Blacksmith (Reworked!). Now every type of weapon will have its own enchantments tree. Gather materials on the battlefield and use them here.

Tavern. Unlock new character classes. Prepare training for them to gain special passive abilities.

Character Abilities Tree (New!). Every character class has its own ability tree. After every battle character will gain some experience. When exp is enough - character will gain ability point to spend and become stronger.

Crimson Madness (New!). During every battle character will gain Crimson Madness for slaying enemies. These will allow you to gain bonuses for the current battle. However, collecting the Crimson Madness will make the character mad and he should calm down in the town. Longer time spent in battle means more Crimson Madness collected and more time to calm down before the next battle. While one of your characters is not able to fight - you could select another one to continue to slay hordes of Crimson Dawn.

Drop System rework (Reworked!). Now every monster has a chance to drop a material, or coin. Amount of materials and coins collected and weapons equipped could be found on the character screen during the battle.

There is more showcases with new game mechanics to come! Stay in touch and do not forget to add Crimson Dawn to wishlist!

Source

Steam News / 17 March 2022

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