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Steam News8 April 20262mo ago

Crimson Broadcast Overview

Although Crimson Broadcast is still in the early stages of development, most of its core mechanics are ready and it will be released as an alpha soon.

In this update7

Full notes

Full Crimson Broadcast update

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What changed

0 fixes4 additions24 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • Events
changedAlthough Crimson Broadcast is still in the early stages of development, most of its core mechanics are ready and it will be released as an alpha soon. Therefore, I decided to explain the features in this article to help players avoid confusion.
changedThe primal skill system can be described as follows:HP : Shows the character’s health.
changedThe primal skill system can be described as follows:HP Regeneration : Shows the rate at which the character’s health regenerates. The logic works as HP Regeneration / 60 per second.
changedThe primal skill system can be described as follows:Damage : Shows the percentage increase in the character’s damage output.
changedThe primal skill system can be described as follows:Attack Speed : Shows the character’s attack speed. (Attack speed also increases the chance to miss, which is a secondary stat.)
changedThe primal skill system can be described as follows:Luck : A skill that affects the rarity of items when leveling up or in the market, the chance of enemies dropping money, the chance for weapons to hit maximum damage, discount amounts, and reduces miss chance.

Crimson Broadcast changes

changedAlthough Crimson Broadcast is still in the early stages of development, most of its core mechanics are ready and it will be released as an alpha soon. Therefore, I decided to explain the features in this article to help players avoid confusion.
changedHP : Shows the character’s health.
changedHP Regeneration : Shows the rate at which the character’s health regenerates. The logic works as HP Regeneration / 60 per second.
changedDamage : Shows the percentage increase in the character’s damage output.
changedAttack Speed : Shows the character’s attack speed. (Attack speed also increases the chance to miss, which is a secondary stat.)

Although Crimson Broadcast is still in the early stages of development, most of its core mechanics are ready and it will be released as an alpha soon. Therefore, I decided to explain the features in this article to help players avoid confusion.

Basically, the game tasks us with protecting a post-apocalyptic radio station, and every time the station is activated, it attracts creatures. The waves continue until the character dies, with each wave becoming faster and stronger.

Let’s start with the skill system. Our character has two types of skills: primal and secondary.

The primal skill system can be described as follows:

HP: Shows the character’s health.

HP Regeneration: Shows the rate at which the character’s health regenerates. The logic works as HP Regeneration / 60 per second.

Damage: Shows the percentage increase in the character’s damage output.

Attack Speed: Shows the character’s attack speed. (Attack speed also increases the chance to miss, which is a secondary stat.)

Luck: A skill that affects the rarity of items when leveling up or in the market, the chance of enemies dropping money, the chance for weapons to hit maximum damage, discount amounts, and reduces miss chance.

Overlap Damage: Shows the damage the character deals when touching with enemies.

Speed: Shows the character’s movement speed.

Armor: Reduces the damage the character takes.

Dodge: Shows the character’s chance to avoid taking damage (maximum 70%).

Pickup Range: Shows the range within which the character can pick up dropped items.

Crit Chance: Shows the character’s chance to deal critical damage with their weapon.

And the secondary skill system can be described as follows:

Radio Chance: Increases the chance of special offers, special missions, and elite enemy spawns by 2%.

Novaring Damage: Shows the damage dealt by the Novaring. Each Novaring adds +1 Novaring damage.

Novaring Cooldown: Shows the cooldown time of the Novaring. Each Novaring reduces cooldown by 0.1 seconds (minimum 1 second).

Voltring Cooldown: Shows the cooldown time of the Voltring. Each Voltring reduces cooldown by 0.1 seconds (minimum 1 second).

Dash Cooldown: Shows the cooldown time of Dash. Each Dashring reduces cooldown by 0.4 seconds (minimum 1 second).

Elite Spawn Chance: Shows the chance for elite enemies to spawn.

Energy Ball Damage: Shows the damage of the Energy Ball. Each Energy Ball adds +1 damage.

Accuracy: Reduces miss chance.

Miss Chance: Shows the chance to miss enemies. Miss chance increases with attack speed but can be balanced with accuracy and luck.

Contract Value: Shows the extra percentage added to the money you earn at the end of a mission.

Antiprojectile Cooldown: Shows the cooldown time of Antiprojectile. Each Antiprojectile reduces cooldown by 0.4 seconds (minimum 1 second).

Our character can use up to three weapons at the same time. Each weapon has its own unique properties, which can be explained as follows:

In addition, the game features a wide variety of items that allow players to enhance their stats.

Special Elements:

There are 3 special elements that can spawn. These provide boosts for attack speed, damage, and HP.

Areas:

In the game, you can collect extra XP or money by interacting with areas like the danger zone and reward zone, which spawn from time to time.

Danger Zone:

Although the Danger Zone causes enemies to become stronger, all XP gained while inside is multiplied by 2.5, accelerating level progression. This area offers an early-game advantage, while in the late game it functions as a true risk-reward system.

Reward Zone:

The Reward Zone is an area that expands in waves. Each completed Reward Zone increases the next area’s reward by $10 and adds 3 seconds to the timer. Players have 11 seconds to reach the next Reward Zone, and if they exit a Reward Zone, they have 6 seconds to return.

For now, this information is sufficient to understand the game. It is being developed by a single developer and is progressing further every day. Thank you for your support.

Source

Steam News / 8 April 2026

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