In this update7
Full notes
Full CrimeBloc update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
CrimeBloc changes
Drug Empire
Check out the newest feature on the Bloc, Drug Empire.
This is a long term passive income system layered on top of the existing game. You are building a criminal operation from the ground up. Rent properties, set up production, manufacture drugs, and send dealers out to sell on the streets. It all runs in the background while you play the rest of the game.
Properties
You can rent properties across different cities. You will start with flats, then unlock warehouses as you progress. Each property has a fixed weekly rent that is automatically collected.
You can own up to two properties per city, with your global limit increasing as your Empire Tier grows.
Production
Inside your properties, you install production equipment.
Cannabis uses grow tents and drying racks
Harder drugs such as meth, cocaine, heroin, and fentanyl use chemical labs
You will need to buy precursor chemicals, start production, and wait for it to complete.
There are two ways to run production:
AFK mode which is lower quality but requires no input
Active mini games where you can push for higher purity
Cannabis also includes a mid grow tending mini game that affects yield.
Once complete, your product is stored in your inventory.
Dealers
You can hire dealers and assign them to a city and a specific drug. They automatically pull from your inventory and sell every hour, generating income.
There are three dealer tiers:
Runner
Soldier
Sergeant
Higher tiers are faster but cost more.
You can also adjust how aggressive they are. More aggression means more sales, but it also generates more heat.
Heat
Every action in your empire generates heat. This includes both production and dealer activity.
Heat ranges from 0 to 100: Cold, Warm, Hot, Critical
The higher your heat, the greater the chance of a police raid each hour. Raids can result in:
Inventory being seized
Dealers being arrested
Properties being locked
You can manage heat by:
Bribing
Laying low which slows production but reduces heat faster
Hiring cutout crews to absorb arrests
Keeping operations smaller and quieter
Tier Progression
Your Empire Tier is automatic and based on your total lifetime earnings.
There are five tiers, starting from Street Pusher up to Empire Architect.
Each tier unlocks:
More global properties
Higher dealer limits
Access to more profitable drugs and better equipment
PvP
At higher tiers, Drug Empire opens up player versus player interactions.
Tier 2 and above: Mug rival dealers
Tier 3 and above: Commission Viktor Drozd through the Detectives page
Viktor can scout another player’s empire, showing inventory, active cities, and more. From there, you can launch lab raids to steal a portion of their stock.
There are daily limits and cooldowns in place to prevent abuse.
Build your empire, manage your risk, and see how far you can push it without getting shut down.
Source
Changelog.gg summarizes and formats this update. How we read updates.
