HomeGamesUpdatesPricingMethodology
Steam News25 May 20242y ago

Crime Simulator roadmap

Hi everyone, first of all, I want to thank everyone for participating in the prologue, reporting all bugs and feedback, as well as completing the survey.

Full notes

Full Crime Simulator: Playgrounds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
addedWe will be moving to a new, up-to-date multiplayer solution (Photon Fusion)
changedThe gameplay loop will be completely remade, inspired slightly by Lethal Company
changedImproving the movement / fluidity of gameplay
changedImproved stealth system / more emphasis on stealth gameplay
addedPlaytests and demoOnce we have that and all is well, as far as bugs and networking is concerned, the game will receive new screenshots, a better banner and a 30 minute demo (possibly with co-op).

Hi everyone,

first of all, I want to thank everyone for participating in the prologue, reporting all bugs and feedback, as well as completing the survey. Your help is most important in the process of making this game a better, and a more fun experience.

I want to announce I will be remaking Crime Simulator fully, from ground up, considering all feedback. I want to make sure the full release will be a good experience for players all around the globe.

Main points I will be adressing while working on the project:

  1. We will be moving to a new, up-to-date multiplayer solution (Photon Fusion)

  2. The gameplay loop will be completely remade, inspired slightly by Lethal Company

  3. The player will receive his own hideout which can be decorated / furnished

  4. Improving the movement / fluidity of gameplay

  5. Improved stealth system / more emphasis on stealth gameplay

  6. Larger locations with more varied loot to steal

  7. Improving the networking and region solutions

Playtests and demo

As soon as we have something playable, we will be rolling out a playtest for all users for free, in order to check the state of networking, and gather all reports on bugs.

Once we have that and all is well, as far as bugs and networking is concerned, the game will receive new screenshots, a better banner and a 30 minute demo (possibly with co-op).

Devlogs

I will try to upload devlogs about the progress at least once a month / two months - I'd like gamers to participate in the whole process right from the start, until the end. After all, happy gamers is what I want the most.

Here's a small ragdoll mechanic sneak peak - I'm making it possible to trigger your own ragdoll at any time (for fun), but also for dying purposes.

Full release

Full release might take a while - I want to make sure the game is as good as it can be before indicating any release date. We will gather all the feedback from the upcoming playtests and the demo in order to make the full game great. We all have to be patient though ːsteamhappyː

Source

Steam News / 25 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.