Full notes
Full Crime Boss: Rockay City update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Fixes
- UI and audio
- Store
Update summary
· Challenge extra-terrestrial threats in CLOSE ENCOUNTERS, a new Rockay Rumble map with unique mechanics!
· Prepare a fresh batch of Baker’s blues in HELL’S KITCHEN, a new heist involving an underground laboratory.
· STORY MODE is here! Experience the journey of Travis Baker in a simpler, linear alternative to the roguelite mode.
· See our patch notes for the complete list of additions, improvements and fixes.
Thank you for being with us!
New
General
· “Close Encounters”, a new Rockay Rumble map
o Battle aliens in a challenging arena aboard a spaceship under the command of a malicious AI
o Low-gravity movement
§ Better aerial control
§ Ground slam
§ Hyper dash
o Try out new alien weapons
· “Hell’s Kitchen”, a money-making medium heist
o Prepare a batch of drugs in an underground laboratory
o Maintain a stable chemical reaction in dangerous conditions.
Story Mode
· Introducing “Story mode”, a linear variant of the campaign focusing on the narrative with simpler mechanics than the more replayable and complex Roguelite
o Accessible from the main menu, using a separate save slot
o No permadeath, story missions are repeatable
o No turf war, no days
o Linear progress through plotlines
o Money-making missions replenish, and costs are cheaper
Co-Op
· Rockay Rumble gravestones and medkit
o Dead players may now be revived with reward tokens
§ A revived player returns with 1 revive, and all team tokens collected in the meantime
o Players may also restore their own revives in exchange for tokens
§ 1 token per 1 revive
Campaign
· Baker now gets small stat improvements when promoted. However, the primary source of stat increases still consists of perks and boss bonuses.
Fixes
· Prevented a corrupted debrief screen from showing up for a client who surrendered, and rejoined the lobby of a host who also surrendered.
· In Auction House, after joining-in-progress, players should no longer see a prompt on an alarm box that has already been cut.
· One of the ladders in Cagnali’s Fortress wasn’t properly removed when the factory was destroyed.
· Fixed the “Extra loot” text in the campaign’s debrief screen, which was glitching when the player earned a lot of money.
· Vixen Vamp’s backpack no longer has collisions after her death, and shouldn’t block the way.
· The name board in The Hidden Vault is now localised, so foreign speakers no longer need to find the “night manager” in English text.
· Prevented a soft-locked campaign state for players who restarted the run while a cutscene was being loaded.
· Partially fixed missing facial animations in a Hidden Vault plotline cutscene about deciphering the disc.
· Planting EMP devices in Cagnali’s Fortress sometimes used to count twice, and prevent progress.
· Fixed a civilian clipping into a texture in Depot Detonation.
· Player who joins-in-progress in Free Graves after the helicopter’s arrival should no longer still see smoke.
· Prevented bank missions from not progressing if the player switches into a bot already in the bank.
· Suitcases in Import Export no longer appear open for clients when they are in fact closed.
· Fixed various other smaller issues across all missions.
· Fixed several cases in which a German text didn’t get properly capitalized due to eszett.
· Fixed several typos and incorrectly applied quotation marks.
Modding
· Added a template for modded perks.
· Players should no longer get the fallback weapon or equipment when they use modded weapons.
· Players will get the fallback character if they are clients with a modded character or skin due to how the mission initialisation works; the host needs to have the relevant character mod installed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
