Full notes
Full Cricket Club update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Cricket Club changes
We're very excited to announce the new update is now available! Thanks so much to everyone who has left reviews and feedback with the stuff you'd like to see added to Cricket Club. We're pleased to have been able to pack a lot of your requests into this update :)
New Instant Replay Feature
Can't believe you missed that last delivery? You can now trigger an instant replay to watch what happened in slow motion. You can queue the replay anytime after you've played your shot by pressing the trackpad button. It will start playing as soon as the ball has been fielded. Replay Controls
Menu Button - Exit replay early
Left/Right Trackpad - Manually step backwards / forwards through the replay
Using a Real Bat? You can trigger a replay by waving your bat above your head after your shot
New Difficulty Mode
Cricket Club now has 3 difficulty settings: Club, County & Test. The existing Test mode has been rebranded as County level (with all high scores being ported across) and the new Test mode offers a much more challenging array of bowlers.
New Bowlers & Delivery Types
- Swing BowlersE Chatfield the right arm swing bowler and G. Troup the left armer have been added into the attack at Test level.
Seam Bowling: J. Mantis the medium pacer will now seam the ball when playing at Test level.
Slow Balls: The quicks now have a genuine slow ball variation in Test level
- Arm BallsThe spinners now have the ball that carries on straight added to their arsenal at Test level.
Flighted Deliveries: The spinners will now vary their speed and flight with more tossed up deliveries.
Did you nick that?
The fielders will now appeal for caught behinds and other close calls. Don't worry though, our eagle eyed umpires know just how to respond to over-zealous appeals!
Other Changes
The size of the fielders has been reduced by a small amount
The big screen at the Basin will now show the last delivery speed
Fielders will now hold onto some of those diving catches/saves
The square-leg umpire and the non-striker will now take cover if the ball is coming at them
You can now trigger the next delivery by pressing the trigger button as soon as the bowler is at their mark
The instruction booklet in the shed has been updated to reflect the new controls
Reduced the amount of bounce generated in the outfield
Minor tweaks to the way physics is applied to blocks and softer shots
Decreased volume on collisions in the shed
Fixes
Fixed a bug where the game could freeze after the helmeted fielder took a catch
Fixed a bug where a duplicate fielder might appear after a catch/drop
Fixed a bug where the menu button was sometimes being ignored
The bowler will no longer start bowling if there is a UI in front of your eyes
Fixed a bug where being retired hurt would cause your innings to end on 9 wickets
The umpire will no longer call a wide off a ball that has bounced off the helmet
The stumps will now reset properly if you are bowled on the last ball of an over
Performance Improvement: Optimised resource loading
Performance Improvement: The wagon wheel is now only kept for the current batter
Source
Changelog.gg summarizes and formats this update. How we read updates.
