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Steam News13 February 20197y ago

Patch Update, Future of Crest and Future of ECS

Summary We have the past month been working on a patch to fix the most serious issues with Crest and to give it some love before we move on to the next exciting project (more on that below).

In this update3

Full notes

Full Crest - an indirect god sim update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes4 additions3 changes1 removal
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Performance
fixedMajor FixesThe major bug causing the majority of the saving errors has been fixed.
fixedMajor FixesFixed the bug that blocked players from upgrading expertise buildings.
fixedMajor FixesFixed a bug that caused followers not to be able to mine mines.
fixedMajor FixesThe water consumption has been balanced so that it will be much harder to get desert islands.
fixedBugsFixed issue with completing achievements.
fixedBugsFixed the issue that caused mini map clips to be skipped.

Crest - an indirect god sim changes

fixedThe major bug causing the majority of the saving errors has been fixed.
fixedFixed the bug that blocked players from upgrading expertise buildings.
fixedFixed a bug that caused followers not to be able to mine mines.
fixedThe water consumption has been balanced so that it will be much harder to get desert islands.
fixedFixed issue with completing achievements.

Summary

We have the past month been working on a patch to fix the most serious issues with Crest and to give it some love before we move on to the next exciting project (more on that below). Unfortunately we haven’t been able to save your old save files (sorry).

Patch Update

Major Fixes

  • The major bug causing the majority of the saving errors has been fixed.

  • Fixed the bug that blocked players from upgrading expertise buildings.

  • Fixed a bug that caused followers not to be able to mine mines.

  • The water consumption has been balanced so that it will be much harder to get desert islands.

Bugs

  • Fixed issue with completing achievements.

  • Fixed the issue that caused mini map clips to be skipped.

  • Visual bugs for Mac has been fixed.

  • Fixed the issue with UI elements being triggered by hotkeys while being in menu or saving.

  • Fixed the camera so it doesn’t forget the last position when switching between scenes.

  • The bug causing animations for all living things in the game get stuck in one short loop has been fixed.

  • Re-connect to Twitch is now working.

  • A bug causing the prompt “Write a commandment!” to get stuck has been fixed.

  • A bug causing the word “socialise” not to raise social need is now fixed

  • And other smaller bug fixes.

Other

  • Performance fixes.

  • Added new Steam achievements.

  • Teachings that were almost impossible to complete has been balanced to be easier.

  • A follower can no longer die of starvation if the city has plenty of food unless they are starving themselves due to commandments or interpretations.

  • Condemn is now more effective.

  • If the player clicks on a city nameplate it now opens the city UI window.

  • Added a popup that tells the player if a save or load error has occurred.

  • Faith meter in World Overview UI window is added.

  • A new speech bubble has been added that shows the player when a follower is following an interpreted commandment.

  • The misfortune: “Dry rivers” do not happen as frequently anymore.

  • And other smaller improvements.

Moving On

The game is now complete, there will be no major updates to the game. The reason is that the game has sold a lot less than we would need to make the development cost back. We have sold around 14 000 copies since we entered Early Access back in 2015, we would need to sell around 50 000 copies to even make back the development cost. Compared to how much games on Steam sell in general we did better! But that's because the average is 2000 copies, which no one can live on. The relaunch in December, 2018 was our way to fix the game, since we think you, our fans, deserved a better game. But it was also an attempt to make Crest more appealing and get a second life and sell more. If the game would've sold better we could've continued with updates. But the relaunch didn't give us huge numbers to encourage more development time. So it's a simple answer, we didn't earn a lot of money and working more on the game would only drive us into bankruptcy, we have to eat too. :)

Next Thing: Among Ripples 2

A small team at our studio has been working on a prototype for Among Ripples

Source

Steam News / 13 February 2019

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