HomeGamesUpdatesPricingMethodology
Steam News13 December 20187y ago

Relaunch is Live!

Hello everyone, the relaunch is live at last! Thank you for your continued support, your patience and help with the public test builds.

Full notes

Full Crest - an indirect god sim update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
addedHello everyone, the relaunch is live at last!Thank you for your continued support, your patience and help with the public test builds. The biggest and most significant changes since the game’s initial launch have been in the making for 8 months now! You will find features such as all new gameplay mechanics, increased emergent storytelling, a new progression system, better feedback overall and updated visuals and much more. If you have played the game before your saves will be overwritten, the changes are too big to keep them, we apologise for this. During the coming week we will be ready to issue hotfixes for any critical bugs and during January we will iron out less bothersome problems. The more bug reports we get in the better. And if you like the game please write us a positive review, thank you. Enjoy the relaunch. :) //Martin & ECS Team https://www.youtube.com/watch?v=HQVrnizcdQU
changedVersion 1.8 - 13th December, 2018New Features • Teachings are various tasks that awards Wisdom Points. • The Book of Learning is a tech tree that allows for an individual playstyle. Spend Wisdom Points gathered from completing Teachings to unlock words for the Word Tablet, insights and monuments. • Follower associations build up over time. Followers interpret commandments based on these associations. Some of these associations can make your work as a god difficult. However, you are able to spend influence in order to make your followers forget associations. • Water consumption UI added to give you information about what is the cause of water consumption on islands. • The Chronicler now acts as a guide. You are now greeted by the Chronicler when starting a new game and when loading a game. • Fortunes system added. Sometimes during play a fortune or misfortune strikes, causing trouble or aiding your followers. - They are designed to affect the current state of the world and challenge your playstyle. - They grow more powerful throughout a game session. • When saving or ending a game you get the opportunity to give your world a name. What is your journey called? • Follower now have thoughts that will help you understand them. You can more easily find out why they do or do not perform some actions. • City doctrine system entirely reworked. Instead of following one of six doctrines, cities now have several traits, one for each city need. This results in more varied city personalities. Cities judge your commandments based on these traits. • Follower/City needs are made easier to understand. With this change comes the removal of follower happiness. Instead of happiness, if some needs are not met they cause followers to be frustrated in different ways. This makes some needs more important to fulfill than previously. • Monuments have been reworked. Followers now celebrate you through their monuments by holding festivals in their city. During the festivals, each monument type gives a unique bonus to cities who have built them. Monuments are unlocked via the Book of Learning. • City follower cap is increased over time. Cities start with a follower cap of 3. It can be increased to 6 by completing certain requirements. • As cities grow, walls are built in and around them. This should give a bigger sense of progression when expanding cities. • Followers that die enter the underworld and you can now

Crest - an indirect god sim changes

addedThank you for your continued support, your patience and help with the public test builds. The biggest and most significant changes since the game’s initial launch have been in the making for 8 months now! You will find features such as all new gameplay mechanics, increased emergent storytelling, a new progression system, better feedback overall and updated visuals and much more. If you have played the game before your saves will be overwritten, the changes are too big to keep them, we apologise for this. During the coming week we will be ready to issue hotfixes for any critical bugs and during January we will iron out less bothersome problems. The more bug reports we get in the better. And if you like the game please write us a positive review, thank you. Enjoy the relaunch. :) //Martin & ECS Team https://www.youtube.com/watch?v=HQVrnizcdQU
changedNew Features • Teachings are various tasks that awards Wisdom Points. • The Book of Learning is a tech tree that allows for an individual playstyle. Spend Wisdom Points gathered from completing Teachings to unlock words for the Word Tablet, insights and monuments. • Follower associations build up over time. Followers interpret commandments based on these associations. Some of these associations can make your work as a god difficult. However, you are able to spend influence in order to make your followers forget associations. • Water consumption UI added to give you information about what is the cause of water consumption on islands. • The Chronicler now acts as a guide. You are now greeted by the Chronicler when starting a new game and when loading a game. • Fortunes system added. Sometimes during play a fortune or misfortune strikes, causing trouble or aiding your followers. - They are designed to affect the current state of the world and challenge your playstyle. - They grow more powerful throughout a game session. • When saving or ending a game you get the opportunity to give your world a name. What is your journey called? • Follower now have thoughts that will help you understand them. You can more easily find out why they do or do not perform some actions. • City doctrine system entirely reworked. Instead of following one of six doctrines, cities now have several traits, one for each city need. This results in more varied city personalities. Cities judge your commandments based on these traits. • Follower/City needs are made easier to understand. With this change comes the removal of follower happiness. Instead of happiness, if some needs are not met they cause followers to be frustrated in different ways. This makes some needs more important to fulfill than previously. • Monuments have been reworked. Followers now celebrate you through their monuments by holding festivals in their city. During the festivals, each monument type gives a unique bonus to cities who have built them. Monuments are unlocked via the Book of Learning. • City follower cap is increased over time. Cities start with a follower cap of 3. It can be increased to 6 by completing certain requirements. • As cities grow, walls are built in and around them. This should give a bigger sense of progression when expanding cities. • Followers that die enter the underworld and you can now

Hello everyone, the relaunch is live at last!

Thank you for your continued support, your patience and help with the public test builds. The biggest and most significant changes since the game’s initial launch have been in the making for 8 months now! You will find features such as all new gameplay mechanics, increased emergent storytelling, a new progression system, better feedback overall and updated visuals and much more. If you have played the game before your saves will be overwritten, the changes are too big to keep them, we apologise for this. During the coming week we will be ready to issue hotfixes for any critical bugs and during January we will iron out less bothersome problems. The more bug reports we get in the better. And if you like the game please write us a positive review, thank you. Enjoy the relaunch. :) //Martin & ECS Team https://www.youtube.com/watch?v=HQVrnizcdQU

Version 1.8 - 13th December, 2018

New Features • Teachings are various tasks that awards Wisdom Points. • The Book of Learning is a tech tree that allows for an individual playstyle. Spend Wisdom Points gathered from completing Teachings to unlock words for the Word Tablet, insights and monuments. • Follower associations build up over time. Followers interpret commandments based on these associations. Some of these associations can make your work as a god difficult. However, you are able to spend influence in order to make your followers forget associations. • Water consumption UI added to give you information about what is the cause of water consumption on islands. • The Chronicler now acts as a guide. You are now greeted by the Chronicler when starting a new game and when loading a game. • Fortunes system added. Sometimes during play a fortune or misfortune strikes, causing trouble or aiding your followers. - They are designed to affect the current state of the world and challenge your playstyle. - They grow more powerful throughout a game session. • When saving or ending a game you get the opportunity to give your world a name. What is your journey called? • Follower now have thoughts that will help you understand them. You can more easily find out why they do or do not perform some actions. • City doctrine system entirely reworked. Instead of following one of six doctrines, cities now have several traits, one for each city need. This results in more varied city personalities. Cities judge your commandments based on these traits. • Follower/City needs are made easier to understand. With this change comes the removal of follower happiness. Instead of happiness, if some needs are not met they cause followers to be frustrated in different ways. This makes some needs more important to fulfill than previously. • Monuments have been reworked. Followers now celebrate you through their monuments by holding festivals in their city. During the festivals, each monument type gives a unique bonus to cities who have built them. Monuments are unlocked via the Book of Learning. • City follower cap is increased over time. Cities start with a follower cap of 3. It can be increased to 6 by completing certain requirements. • As cities grow, walls are built in and around them. This should give a bigger sense of progression when expanding cities. • Followers that die enter the underworld and you can now

Source

Steam News / 13 December 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.