Hello! We're almost done with all of the major new features for the relaunch, now what remains are lots of balancing, tweaking, basically getting it just right.
Full notes
Full Crest - an indirect god sim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions2 changes0 removals
Gameplay
Balance
UI and audio
addedHello! We're almost done with all of the major new features for the relaunch, now what remains are lots of balancing, tweaking, basically getting it just right. Without your help that's going to be hard, so we're once again asking for more help. :)
addedWhat The Upcoming Build ContainsNew Monuments Monuments has been tweaked, rebalanced and replaced with new fancy graphics! Examples below.
changedWhat The Upcoming Build ContainsNeeds Design Overhaul Each need will now have negative consequences if not met, this will lead to problematic behaviours, we realised that players should be awarded more clearly for keeping all needs met. We will also simplify the interface even more (for the better). Dead Advisors Update More varied texts and better interface.
changedWhat The Upcoming Build ContainsStorybuilder Update The storybuilder in the end now "listens" more to what has happened in your game session, and more flavourful as well. Will tweak texts and designs further probably.
addedWhat The Upcoming Build ContainsWater UI With our new overlay you will be able to see where people and animals drain water, so you can more easily understand and do something about it. New Verbs You can now order them to trade, wage war and make alliances, with verbs instead of words. More combinations and more direct control. Updated Tech Tree and Task UI These are no longer called tech tree and tasks. Tech tree is called "Book of Learning" and tasks are called "Teachings" where you get "wisdom points", to further drive home the point that it's not really technology you develop but rather the culture. Crest is a river culture/iron age civilisation, it's outside the scope of the game to progress through the ages (that would take us a few more years to make, not realistic). The UI has been improved as well.
addedWhat The Upcoming Build Contains--- Stay tuned! Thanks for your support with new reviews and feedback, it helps a lot. Be back soon, we're moving office in two weeks so we'll probably not write a lot before the test comes. /Martin
Crest - an indirect god sim changes
OOfficemap
addedHello! We're almost done with all of the major new features for the relaunch, now what remains are lots of balancing, tweaking, basically getting it just right. Without your help that's going to be hard, so we're once again asking for more help. :)
addedNew Monuments Monuments has been tweaked, rebalanced and replaced with new fancy graphics! Examples below.
changedNeeds Design Overhaul Each need will now have negative consequences if not met, this will lead to problematic behaviours, we realised that players should be awarded more clearly for keeping all needs met. We will also simplify the interface even more (for the better). Dead Advisors Update More varied texts and better interface.
changedStorybuilder Update The storybuilder in the end now "listens" more to what has happened in your game session, and more flavourful as well. Will tweak texts and designs further probably.
addedWater UI With our new overlay you will be able to see where people and animals drain water, so you can more easily understand and do something about it. New Verbs You can now order them to trade, wage war and make alliances, with verbs instead of words. More combinations and more direct control. Updated Tech Tree and Task UI These are no longer called tech tree and tasks. Tech tree is called "Book of Learning" and tasks are called "Teachings" where you get "wisdom points", to further drive home the point that it's not really technology you develop but rather the culture. Crest is a river culture/iron age civilisation, it's outside the scope of the game to progress through the ages (that would take us a few more years to make, not realistic). The UI has been improved as well.
Hello! We're almost done with all of the major new features for the relaunch, now what remains are lots of balancing, tweaking, basically getting it just right. Without your help that's going to be hard, so we're once again asking for more help. :)
What The Upcoming Build Contains
New Monuments Monuments has been tweaked, rebalanced and replaced with new fancy graphics! Examples below.
We also have proper festivals now with more props and effects!
Needs Design Overhaul Each need will now have negative consequences if not met, this will lead to problematic behaviours, we realised that players should be awarded more clearly for keeping all needs met. We will also simplify the interface even more (for the better). Dead Advisors Update More varied texts and better interface.
Storybuilder Update The storybuilder in the end now "listens" more to what has happened in your game session, and more flavourful as well. Will tweak texts and designs further probably.
Water UI With our new overlay you will be able to see where people and animals drain water, so you can more easily understand and do something about it. New Verbs You can now order them to trade, wage war and make alliances, with verbs instead of words. More combinations and more direct control. Updated Tech Tree and Task UI These are no longer called tech tree and tasks. Tech tree is called "Book of Learning" and tasks are called "Teachings" where you get "wisdom points", to further drive home the point that it's not really technology you develop but rather the culture. Crest is a river culture/iron age civilisation, it's outside the scope of the game to progress through the ages (that would take us a few more years to make, not realistic). The UI has been improved as well.
---- Stay tuned! Thanks for your support with new reviews and feedback, it helps a lot. Be back soon, we're moving office in two weeks so we'll probably not write a lot before the test comes. /Martin