Full notes
Full Crest - an indirect god sim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Compatibility
Crest - an indirect god sim changes
We are very busy with working through your submitted bug reports and just pushed another patch. Thanks for being so active in reporting the bugs and please keep them coming! Here are the patch notes of the two recent patches we pushed since launch last Thursday:
Patch Notes v1.2
Balance changes
Influence gain rebalanced: faithful cities now reward 3 influence points instead of 2.
Follower food and hunger rebalanced.
Animal fertility rebalanced.
Hippos are now less aggressive. They build up anger over time instead of attacking habitat intruders immediately.
Follower hut positions slightly adjusted.
Tooltips should no longer display a follower death message regardless of what is hovered over.
Fixed an issue with followers resting outside of their huts after running away from animals.
Fixed an issue with the tutorial not being possible to complete.
Fixed minor GUI navigation issues.
Fixed an issue where followers could get stuck in their huts forever after the Farm word had been unlocked.
Patch Notes v1.1
Huts and ores now always touch the ground when spawned on slopes.
Words no longer gets stuck if you alt-tab the game while dragging a word.
Fixed issue with herbivores migrating after loading a saved game.
Fixed problem with some followers spawning at the wrong position after loading.
Trade cows now work correctly after a load.
Burning mines are now destroyed properly and can be rebuilt by miners later.
Miners no longer build on ores without enough chunks.
64-bit version for Windows is now available.
City association bubbles are now above the city name plate to stop them from being obscured by tall cities.
Source
Changelog.gg summarizes and formats this update. How we read updates.
