Full notes
Full Crescent Roll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Workshop
Crescent Roll changes
None of us have been in school for a solid, what, 10 years now? But we still get that sigh of relief every time June rolls around.
Notable Changes:
"No Snap" option to have the tilt bar stay where it is instead of snapping back to centered if you're using Touch or Mouse controls
New Options page for Gyro configuration, with the Steam Deck gyro input now working 100% (and a plethora of options in case you're playing on something else)
Mods can now have their data (stages, cosmetics, etc) hidden separately from the existing option for display (menus, character, animation, etc)
More modding fixes and additions. Such as individual animated objects can now define custom functions. Which if you know what that is, is pretty neat
Drop by the itch.io community sometime when you get the chance. We have a thread there for some official mods while Workshop support is still being worked on.
That's it for this month. Let us know if you hit any problems. Cool? Cool. Alright, see ya.
Source
Changelog.gg summarizes and formats this update. How we read updates.
