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Steam News1 August 202619d ago

Flashbacks of things that didn't happen

I was cleaning up my notes recently and stumbled across a bunch of ideas for Creepy Support that never made it into the final game.

Full notes

Full Creepy Support update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Events
  • Gameplay
addedA music player that would stay on screen all the time, letting you choose which background tracks to listen to. It would even let you add your own MP3s to the playlist! Why I dropped it: I would've needed waaay more content. At least another ten tracks, probably. Maybe one day I'll come back to it for a "director's cut"... but no promises. :)
addedThe original setting was completely different. Instead of what you got in the final game, you'd be joining a government agency that handled customer reports, and the existence of all the anomalous weirdness would've been common knowledge for years. Why I abandoned it: turns out my writing skills weren't quite up to the task. 😄 The setting raised waaay too many questions about how society worked and what actually motivated the protagonist. I just couldn't make the whole picture fit together. Eventually I gave up and rolled everything back to something simpler.
changedThere was also going to be therapy sessions between levels . A psychologist would evaluate whether your character was still mentally fit for duty and decide if it was time to pull you off the job early. I scrapped the idea for several reasons, the biggest one being that alternating dialogue-heavy gameplay with even more dialogue didn't really make the game any more engaging. Some of the potential questions, answers, and the psychologist's remarks eventually found their way into the conversations with your supervisor instead.

Creepy Support changes

addedA music player that would stay on screen all the time, letting you choose which background tracks to listen to. It would even let you add your own MP3s to the playlist! Why I dropped it: I would've needed waaay more content. At least another ten tracks, probably. Maybe one day I'll come back to it for a "director's cut"... but no promises. :)
addedThe original setting was completely different. Instead of what you got in the final game, you'd be joining a government agency that handled customer reports, and the existence of all the anomalous weirdness would've been common knowledge for years. Why I abandoned it: turns out my writing skills weren't quite up to the task. 😄 The setting raised waaay too many questions about how society worked and what actually motivated the protagonist. I just couldn't make the whole picture fit together. Eventually I gave up and rolled everything back to something simpler.
changedThere was also going to be therapy sessions between levels . A psychologist would evaluate whether your character was still mentally fit for duty and decide if it was time to pull you off the job early. I scrapped the idea for several reasons, the biggest one being that alternating dialogue-heavy gameplay with even more dialogue didn't really make the game any more engaging. Some of the potential questions, answers, and the psychologist's remarks eventually found their way into the conversations with your supervisor instead.

I was cleaning up my notes recently and stumbled across a bunch of ideas for Creepy Support that never made it into the final game.

A music player that would stay on screen all the time, letting you choose which background tracks to listen to. It would even let you add your own MP3s to the playlist! Why I dropped it: I would've needed waaay more content. At least another ten tracks, probably. Maybe one day I'll come back to it for a "director's cut"... but no promises. :)

The original setting was completely different. Instead of what you got in the final game, you'd be joining a government agency that handled customer reports, and the existence of all the anomalous weirdness would've been common knowledge for years. Why I abandoned it: turns out my writing skills weren't quite up to the task. 😄 The setting raised waaay too many questions about how society worked and what actually motivated the protagonist. I just couldn't make the whole picture fit together. Eventually I gave up and rolled everything back to something simpler.

There was also going to be therapy sessions between levels. A psychologist would evaluate whether your character was still mentally fit for duty and decide if it was time to pull you off the job early. I scrapped the idea for several reasons, the biggest one being that alternating dialogue-heavy gameplay with even more dialogue didn't really make the game any more engaging. Some of the potential questions, answers, and the psychologist's remarks eventually found their way into the conversations with your supervisor instead.

And there were plenty of story ideas that never got written down beyond a few notes. Maybe I'll make a separate post about those someday. For example, one idea followed a food delivery courier who took a wrong turn and ended up wandering the foggy streets of some unfamiliar town. Another was a completely non-supernatural story about a bunch of doomers hosting a LAN party in a basement... ;-)

Source

Steam News / 1 August 2026

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