HomeGamesUpdatesPricingMethodology
Steam News3 November 20223y ago

Update notes for Version 2.4.9

Features: Can now deselect walls/crazonium by clicking anywhere Plyon connection in pre-built state are now a different color from tower connections.

Full notes

Full Creeper World 4 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions2 changes4 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
addedCan now deselect walls/crazonium by clicking anywhere
changedIncreased download timeouts so slower connections can download larger maps.
addedAdded a way to reset a stash in the editor.
removedSpore launcher with 0 spores no longer makes launch sound.
removedMinimap no longer shows warnings/sounds for structure with 0 emitted enemies.
fixedFixed stacking rotated units bug.

Features:

  • Can now deselect walls/crazonium by clicking anywhere

  • Plyon connection in pre-built state are now a different color from tower connections.

  • Increased download timeouts so slower connections can download larger maps.

  • Added a way to reset a stash in the editor.

Bugs:

  • Spore launcher with 0 spores no longer makes launch sound.

  • Minimap no longer shows warnings/sounds for structure with 0 emitted enemies.

  • Blob lifetime and payload saved properly now.

  • Fixed stacking rotated units bug.

  • 5x5 units no longer overlap when being drag built.

  • Pressing 'L' on a planet in Farsite now refeshes the planet state properly.

  • Added a fix for map 1319

  • Prevent achievements.dat from being written out repeatedly after hold objective was obtained during a mission.

Scripting updates:

  • Added Switch and Case support to 4RPL.

  • Added GetListIndex and GetListIndices to 4RPL.

  • Added GetMCSEntries and DeleteMCSEntry to 4RPL.

  • ApplyToDamage map hang fixed.

  • SetUnitCanMove no longer makes some units deselectable.

  • GetUnitPosition now returns zero vector when called on a non existent unit.

  • SetUnitSelected will now unselect a unit even it is is set to unselectable. SetUnitSelectable will now unselect the unit if the unit is being set to unselectable.

  • Creeper Totals and Coverage are now set immediately after a game load.

  • SignalGenerator Random now works in the console.

  • GetUnitSettings exception fixed when accessing DisableMiniMapWarn.

  • SetUnitSettings bug fixes with some properties.

Source

Steam News / 3 November 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.