Full notes
Full Creatures of Aether update
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What changed
- Gameplay
- Events
- Store
- Balance
- Fixes
- Security
New Feature
Added challenge matches: defeat rivals to earn a copy of their card! Rivals don't play fair and will use decks that aren't possible in regular play.
Feedback and Improvements
Added 5 more deck slots.
Leaving a ladder match before the match starts now counts as a forfeit.
AI won't emote anymore if you have emotes muted.
Mollo's Downgrade Detonator (debuff bomb) no longer clears smoke.
Mollo now gets extra time after playing a bomb.
Improved AI for all abilities that didn't have AI behavior yet, except for Mollo (Mollo AI coming soon).
Mollo now plays his rival intro when using the Eradicating Explosive (delete bomb).
Bug Fixes
Fixed a bug where the game would softlock if Mollo's rival intro played while the GB skin was equipped.
Fixed Ranno's challenge so the bubble won't pop ahead of time anymore.
Fixed a bug where Absa's Voltmatch wouldn't pop Ranno's bubbles.
Fixed several AI issues that could lead to softlocks.
Fleet and Mollo's menus now close when dragging a card, and stay closed until the start of the next turn if a card is played.
Made it so players are unable to drag a card to the board while bombs are activating.
Fixed a bug where players could get stuck on prize matches if they left the match unfinished and the prize dungeon time ended.
Players will no longer automatically win matches if they can't connect to their opponent before the first turn.
Fixed an exploit that allowed players in masters to forfeit without losing medals.
Added extra checks to prevent quest progress from being stuck.
Fixed a display issue with leaderboard ranking on the battle ladder screen.
Source
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