In this update4
Full notes
Full Creature Keeper update
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Repeated intro
Hello Creature Keepers, Fervir here!
What changed
- Compatibility
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
Creature Keeper changes
After some testing in the beta branch, the updates to the Bestiary, Befriending, and Perks system are here!
Here are the Key Features of this update
Perk Rework
The new perk point system allows for deeper customization of creatures. Based on initial feedback of perks being too punishing by having downsides to them, the downsides were removed leaving only upsides to perks. The perk system became a 'choose from 2 buffs' at certain levels which works as a temporary fix. The new system now grants creatures 5 perk points at level 1 and then 1 point for each time a creature levels, so every time a creature levels up, there is more opportunity for customization.
Befriending Rework
In the old perk system, each creature would have only up to 8 perks to choose from, but you can see more than 8 perks above, so how does getting perks work now? The answer, from the new befriending rework!
The new befriending system is more flexible, allowing you to target rewards that you want, and one of those rewards is unlocking innate perks for creatures! Innate Perks are permanent perks attached to that creature that do not cost any perk points (shown above with blue boxes). When you see an innate perk for the first time, a regular copy is made available for all creature's perk pools.
Bestiary Rework
Another point of feedback was in how Bestiary Goals felt all the same. There is now more variety in Bestiary Goals, each of which are designed to reward you for engaging in the game's systems. The rewards you get have been improved greatly!. Not only can you boost your health from filling out your bestiary, you can also increase stats like your attack and dodge bonuses. There are also ways to improve perks for creatures, so will you choose to buff your character, "Blank", or your creatures?
Thank you to everyone who has been leaving feedback on Creature Keeper, whether it's through reviews or forum posts, or through the discord, all of your feedback is important for helping make Creature Keeper become the best game it can be!
PATCH NOTES
Befriending Changes
You can now use your fruit to grant up to three Innate Perks for creatures you’re befriending!
Innate Perks are permanent stat bonuses
The fruits that you use influence what innate perks a creature can roll
A creature’s stat ranks will influence what innate perks they can roll
A creature cannot have two of the same Innate Perk
There are descriptions for the rewards that you’re selecting
You can hover over an Innate Perk to see what it does after you’ve rolled for it
You start off with being able to select two rewards, which can be increased to 4 as you level up a creature’s Bestiary entry
Rewards are : InnatePerks, Befriending the Creature, Fruit Trading, Hat Unlocks, Skill Gems
There are indicators added to help guide how the system works
You at max need 5 fruits to trade for a reward
You can see progress towards unlocking a new Bestiary Point in a Bar at the top of the Befriending Screen
Progress for the Bestiary Point persists between different creatures of the same species
Filling the bar is not required to befriend the creature anymore. You must select the reward instead at any time
The maximum rarity of Skill Gem you can get has been lowered to Uncommon (Green). Corrupted creatures still drop rare Skill Gems
Added more prompts to help with navigating the befriending screen
Added sounds to the UI interactions for moving, adding fruit, selecting rewards, offering fruit, and closing the menu
Changed how points are distributed for filling out the ‘Trade Points’ bestiary goal. Overall the goal is easier to fulfill
Perk Changes
The Perk system has been reworked! Equip as many Perks as your Perk Points allow. Each perk costs an amount of Perk points. You can have more than 4 perks now!
The number of Perk Points you have available is determined by your creature’s level
At first you will start with no Perks, and rolling an Innate Perk unlocks that same Perk to be equipped with Perk Points
Innate Perks you get from Befriending creatures are permanent and cannot be removed and also cost nothing
Creatures from older saves will have their equipped perks converted to Innate Perks
Bestiary Changes
There are new types of goals set for each creature which grant you Bestiary Points
Many creatures have more Bestiary rewards that give the player bonuses to become stronger
You can hover over the Bestiary Goals which gives you hints on how to finish the goal
Some Bestiary Unlocks have been shuffled around and saves should transfer without issues
UI has been moved around to make it so that button prompts don’t block text
Info I Has a new effect : Allows you to trade fruit with this creature while befriending it.
- Info II Has a new effectUnlocks a new Innate Perk and an extra reward node choice for creatures you befriend.
- Info IV Has a new effectUnlocks a new Innate Perk and an extra reward node choice for creatures you befriend.
Removed the Trade Reward goal
Creatures in your party appear first in the bestiary to make it easier to reference goals
Removed Xortic’s defeat corrupted creature goal since they don’t spawn corrupted
Updated the graphic for getting a Party Point from a bestiary entry
Values for bestiary goals have been balanced to be less grindy
Changed how points are distributed for filling out the ‘Corrupted Cleared’ bestiary goal. Overall the goal is easier to fulfill
If you complete all the Bestiary Goals and don’t have enough points to fill up your constellation, you are given all of the remaining points that you need
Player Changes
Reduced base dodge time to 1.0 seconds from 2.0 seconds
You can now increase base dodge time to 2.5 seconds by getting upgrades from the bestiary
Your dodge buff now includes +50% increased movement speed
Your dodge invulnerability period is now the same as the length of the dodge buff. Previously it was locked to 1.0 seconds even though the dodge benefits lasted for 2.0 seconds
The player damage multiplier that was introduced in a previous patch (500%) has been reduced to 400%
You can now increase the player's damage to effectively 900% with player increases with Bestiary Upgrades
You can now increase the player's crit multiplier to 200% from Bestiary upgrades. It was locked in at 50% previously
Fixed a bug where everything in the game had -50% crit multiplier. Watch out for back attacks!
The player's crit multiplier is 50% by default, this means they do an additional 50% damage when critting
Decreased the healing from creature hearts by 50%
You can now increase the amount healed by hearts when petting creatures by +30 with player increases which will scale with creature heart bonuses
You can now increase your HP to 400 with Bestiary Upgrades
Combat
Removed the property that some creatures like the Verdire had where it could not be back attacked
Tips Screen / Tutorials
Updated tips texts / names to better explain mechanics in the game
Reordered entries to group up similar entries
Reordered entries to put more important entries towards the top
Added new pictures to help explain mechanics more clearly
Added new pictures to reflect the current UI stylizing
Tip entries now show how many pages there are
Button prompts for switching pages only show when there is more than one page
Updated in-game tutorials to reflect the new perk and befriending mechanics
Updated a cutscene where a character was in the wrong spot
Fixed some bugs where notifications for new hints weren’t being triggered
Fixed a bug where you couldn’t talk to Sabi for more help in the Pocket Garden Tutorial
UI
Made party tabs more visible
When scrolling down or up when you’re at the edges of menus, the menu will continue scrolling until it reaches the limit
Fixed a bug where the creature’s level wasn’t showing correctly in the storage screen
Graphics
Updated wind graphics in the Naero’s Lair
Source
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