In this update5
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Full Creator Chronicles update
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Repeated intro
Hello, Guild Masters. This is Origin Studio.
What changed
- Gameplay
- Events
- Store
- Maps
- Balance
- UI and audio
Creator Chronicles changes
Thanks to your interest and support,
our game has reached 30,000 wishlists on Steam!
Receiving so much anticipation for a game that has not yet been released has been a tremendous source of encouragement for our development team. We sincerely thank everyone who visited our Steam page, added the game to their wishlist, and shared support and feedback through the community.
To express our gratitude, we would like to share part of the survey results from our recent private CBT, as well as the improvements our development team is currently working on.
CBT Survey Results
This CBT was conducted privately with around 30 participants from 7 countries.
The testers played the game firsthand and shared a wide range of opinions and suggestions. Our development team is carefully reviewing each piece of feedback.
The most satisfying systems selected by participants were auto-battle and the variety of guild members.
Following those, many testers also highlighted the guild member skill-change system, which becomes available after constructing the Magic School, as one of the features they enjoyed.
In particular, auto-battle through the Gryphon Landing Pad received positive feedback as a feature that helps reduce fatigue from repeated battles. The process of recruiting and developing a wide variety of guild members was also evaluated positively by many participants.
In this CBT, players were able to play up to the first Raid Dungeon.
Based on the survey responses, 50% of participants cleared the first Raid Dungeon. The remaining participants responded that they had attempted it but were unable to clear it, or had not yet reached the Raid Dungeon.
Regarding the raid, we received many comments such as, “Clearing it felt very rewarding,” and “I’m looking forward to more team dungeons and raids.”
Although this content was designed to be quite challenging, we sincerely thank everyone who continued to take on the challenge and managed to clear it.
In particular, we would also like to once again congratulate and thank the six players who cleared Conqueror Mode and earned a place on the rankings, despite the risk of their characters being reset to level 1 upon death.
That is truly impressive. 👏👏👏👏👏
Upcoming Systems in Development
Steam post image
Lastly, we also conducted a survey asking which systems the development team should prioritize next.
The most requested system was the Bank System.
Many players told us that they would like a feature that allows the Guild Master to directly store items and distribute equipment to guild members who need it. In response, the development team is reviewing ways to let players manage equipment and items more actively.
The second most requested feature was the Guild Member Mood Management System.
During the CBT, some players shared that the process of guild members’ moods declining felt somewhat stressful. In response, the development team is preparing a system that will allow players to manage guild members’ conditions through a new building. We are also reviewing additional interaction elements so that guild members feel less like simple stats and more like living characters.
In addition, we received a wide range of feedback, including requests for world map expansion, more interactions with guild members, a monster invasion system, and a PvP system.
While we may not be able to reflect every suggestion all at once, we will carefully review all of the feedback you have sent us and use it as an important reference when deciding the direction of development.
We Are Also Refining the Existing Play Experience
We believe that making the existing play experience more stable is just as important as adding new content. Since the CBT, the development team has been working on improvements focused on the following areas:
Adjusting the early-game growth pace
Improving mid- to late-game gold and resource balance
Adjusting class-specific skills and mana consumption
Improving the dungeon difficulty curve
Localization
Improving UI readability
Improving font size and text display issues
Bug fixes and optimization
In particular, many players repeatedly mentioned combat power, equipment growth, and class balance, so we are reviewing these areas with extra care.
Finally, Thank You Once Again
We are also very grateful that, when asked whether they would be willing to play the game after its official release, every survey respondent answered “Yes.”
This was an incredibly encouraging result for the development team. At the same time, it also made us feel an even greater sense of responsibility to repay your support with a better game.
This CBT was not simply a time for testing the game. It was also a process that allowed the development team to look at the game again from the players’ perspective.
There are still many areas that need improvement, but we will continue refining the game based on the feedback you have shared with us.
Once again, thank you for helping us reach 30,000 wishlists. We will continue to share our development progress and update news with you.
Please keep an eye on us until the official release.
If you have any questions, feedback, or suggestions, we'd love to hear from you in our official community.
If you encounter any issues while playing the game, please let us know through the community as well. This allows us to investigate the problem more quickly and provide assistance as soon as possible.
Thank you. Sincerely, Origin Studio
Source
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