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Steam News21 July 20196y ago

V0.670

Major updates: redo resources and building systems Because most feedback games are too fast, the building system has been redone to slow down the game.

Full notes

Full Creation and Conquest:The Future War update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedArchitecture is now divided into civil, commercial, industrial, scientific, technological, military and defensive buildings. Different types and quantities of buildings can be constructed in different areas. Civil Buildings: Speeding up Population Development Commercial Buildings: Providing More Financial Support Industrial Buildings: Energy and Resources for Buildings and Vehicles Science and Technology Architecture: New Equipment can be Developed to Strengthen the Army Military building: can produce military units Defense Buildings: Can Attack Enemy Forces It is now necessary to colonize adjacent areas in order to occupy them. Resource system:
addedManpower: All kinds of construction troops need manpower to support each manpower to provide +5 sources of funding and consume 1 resource. Funds: Building anything requires financial support and building and army needs funds to maintain it. Resources: More resources, mainly for maintaining manpower and parts of buildings and infantry, can increase population growth. Energy: Mainly used to provide energy for buildings Metal: Mainly used for upgrading buildings and vehicle maintenance Infantry Science and Technology: Used to Develop Infantry Accessories Vehicle Science and Technology: Used for Research and Development of Vehicle Parts In addition, five factional characteristics were added to remove the original characteristics. Each faction has five characteristics of eco-military commercial industry and science and technology. Ecology: Can improve the efficiency of civil buildings and soldiers HP Military: Enhances armor and penetration for all troops Commerce: Can improve the efficiency of commercial buildings and soldiers injuries Industry: Can improve the efficiency of industrial buildings and vehicles HP Science and Technology: Improve the Efficiency of High-tech Buildings and Vehicle Injury Other amendments: 1. Adding some architectural sound effects 2. Display part information when joining production 3. Add a small map camera position display 4. Optimizing UI for Building Selection 5.Ai assistance can now be turned on or off in real time in the game All modifications are in-game. If you have any questions, please leave a message here.

Creation and Conquest:The Future War changes

addedArchitecture is now divided into civil, commercial, industrial, scientific, technological, military and defensive buildings. Different types and quantities of buildings can be constructed in different areas. Civil Buildings: Speeding up Population Development Commercial Buildings: Providing More Financial Support Industrial Buildings: Energy and Resources for Buildings and Vehicles Science and Technology Architecture: New Equipment can be Developed to Strengthen the Army Military building: can produce military units Defense Buildings: Can Attack Enemy Forces It is now necessary to colonize adjacent areas in order to occupy them. Resource system:
addedManpower: All kinds of construction troops need manpower to support each manpower to provide +5 sources of funding and consume 1 resource. Funds: Building anything requires financial support and building and army needs funds to maintain it. Resources: More resources, mainly for maintaining manpower and parts of buildings and infantry, can increase population growth. Energy: Mainly used to provide energy for buildings Metal: Mainly used for upgrading buildings and vehicle maintenance Infantry Science and Technology: Used to Develop Infantry Accessories Vehicle Science and Technology: Used for Research and Development of Vehicle Parts In addition, five factional characteristics were added to remove the original characteristics. Each faction has five characteristics of eco-military commercial industry and science and technology. Ecology: Can improve the efficiency of civil buildings and soldiers HP Military: Enhances armor and penetration for all troops Commerce: Can improve the efficiency of commercial buildings and soldiers injuries Industry: Can improve the efficiency of industrial buildings and vehicles HP Science and Technology: Improve the Efficiency of High-tech Buildings and Vehicle Injury Other amendments: 1. Adding some architectural sound effects 2. Display part information when joining production 3. Add a small map camera position display 4. Optimizing UI for Building Selection 5.Ai assistance can now be turned on or off in real time in the game All modifications are in-game. If you have any questions, please leave a message here.

Major updates

redo resources and building systems Because most feedback games are too fast, the building system has been redone to slow down the game.

Building systems

Architecture is now divided into civil, commercial, industrial, scientific, technological, military and defensive buildings. Different types and quantities of buildings can be constructed in different areas.

Civil Buildings

Speeding up Population Development Commercial Buildings: Providing More Financial Support Industrial Buildings: Energy and Resources for Buildings and Vehicles Science and Technology Architecture: New Equipment can be Developed to Strengthen the Army Military building: can produce military units Defense Buildings: Can Attack Enemy Forces It is now necessary to colonize adjacent areas in order to occupy them.

Resource system

Manpower

All kinds of construction troops need manpower to support each manpower to provide +5 sources of funding and consume 1 resource.

Funds

Building anything requires financial support and building and army needs funds to maintain it.

Resources

More resources, mainly for maintaining manpower and parts of buildings and infantry, can increase population growth.

Energy

Mainly used to provide energy for buildings Metal: Mainly used for upgrading buildings and vehicle maintenance Infantry Science and Technology: Used to Develop Infantry Accessories Vehicle Science and Technology: Used for Research and Development of Vehicle Parts In addition, five factional characteristics were added to remove the original characteristics. Each faction has five characteristics of eco-military commercial industry and science and technology.

Ecology

Can improve the efficiency of civil buildings and soldiers HP Military: Enhances armor and penetration for all troops Commerce: Can improve the efficiency of commercial buildings and soldiers injuries Industry: Can improve the efficiency of industrial buildings and vehicles HP Science and Technology: Improve the Efficiency of High-tech Buildings and Vehicle Injury Other amendments:

  1. Adding some architectural sound effects
  2. Display part information when joining production
  3. Add a small map camera position display
  4. Optimizing UI for Building Selection 5.Ai assistance can now be turned on or off in real time in the game All modifications are in-game. If you have any questions, please leave a message here.

Source

Steam News / 21 July 2019

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