What changed
0 fixes2 additions1 change0 removals
addedNew features - Added ability to add/remove custom waypoints. This is done via command line tool, currently. Commands waypoint and waypointRemove are used for adding and removing custom waypoints. - Added a simple fps optimizer is added. It works in background and makes small changes to the rendering process to enable higher fps. This is especially useful while leaving a few types of planets that are problematic in destruction of their foliage when going into space.
addedChanges/improvements - animals/enemy ships will spawn in limited quantities - animals/enemy ships spawning interval is increased - animals/enemy ships will spawn further from player - height of the sleeping pod in escape pod is reduced - some parts of the sleeping pod that cause players to get stuck are removed - sleeping pod hatch is now closed, preventing players getting stuck inside - added new info into "how to" section ??? - HUD now displays the foliage name if exists - Added blueprint archives to some black city buildings. - Enabled base building skills to be learned from an Architect trainer with General XP. - Enabled getting crafting xp based on the blueprint type and complexity. - Enabled jetpack to change direction on air if not depleted.
changedBug fixes - fixed skip button key not displayed during initial animation - fixed controls not kicking in after skipping the initial animation - fixed shaky camera on rifle mode - fixed animals seeing through walls - fixed animals continuing to attack after death - fixed animal dying process, animals now stay dead - fixed animals spawning in space, now, enemy ships will spawn correctly - fixed audio tab content not appearing in utilities ui - fixed animals attacking when player is reading tutorials, there will be one more minute animals will not attack after player closes tutorials window - fixed displaced tutorials windows - fixed an animal type that is immune to damage - fixed combat HUD not disappearing sometimes - fixed combat HUD item name displaying - fixed combat HUD not updating its position on hit on a new object - fixed always same type of NPCs generating in a certain region - fixed scout, explorer, and artisan terminals
Create Your Own Universe changes
addedNew features - Added ability to add/remove custom waypoints. This is done via command line tool, currently. Commands waypoint and waypointRemove are used for adding and removing custom waypoints. - Added a simple fps optimizer is added. It works in background and makes small changes to the rendering process to enable higher fps. This is especially useful while leaving a few types of planets that are problematic in destruction of their foliage when going into space.
addedChanges/improvements - animals/enemy ships will spawn in limited quantities - animals/enemy ships spawning interval is increased - animals/enemy ships will spawn further from player - height of the sleeping pod in escape pod is reduced - some parts of the sleeping pod that cause players to get stuck are removed - sleeping pod hatch is now closed, preventing players getting stuck inside - added new info into "how to" section ??? - HUD now displays the foliage name if exists - Added blueprint archives to some black city buildings. - Enabled base building skills to be learned from an Architect trainer with General XP. - Enabled getting crafting xp based on the blueprint type and complexity. - Enabled jetpack to change direction on air if not depleted.
changedBug fixes - fixed skip button key not displayed during initial animation - fixed controls not kicking in after skipping the initial animation - fixed shaky camera on rifle mode - fixed animals seeing through walls - fixed animals continuing to attack after death - fixed animal dying process, animals now stay dead - fixed animals spawning in space, now, enemy ships will spawn correctly - fixed audio tab content not appearing in utilities ui - fixed animals attacking when player is reading tutorials, there will be one more minute animals will not attack after player closes tutorials window - fixed displaced tutorials windows - fixed an animal type that is immune to damage - fixed combat HUD not disappearing sometimes - fixed combat HUD item name displaying - fixed combat HUD not updating its position on hit on a new object - fixed always same type of NPCs generating in a certain region - fixed scout, explorer, and artisan terminals
Update 1.0.0.7 Patch Notes
New features - Added ability to add/remove custom waypoints. This is done via command line tool, currently. Commands waypoint and waypointRemove are used for adding and removing custom waypoints. - Added a simple fps optimizer is added. It works in background and makes small changes to the rendering process to enable higher fps. This is especially useful while leaving a few types of planets that are problematic in destruction of their foliage when going into space.
Changes/improvements - animals/enemy ships will spawn in limited quantities - animals/enemy ships spawning interval is increased - animals/enemy ships will spawn further from player - height of the sleeping pod in escape pod is reduced - some parts of the sleeping pod that cause players to get stuck are removed - sleeping pod hatch is now closed, preventing players getting stuck inside - added new info into "how to" section ??? - HUD now displays the foliage name if exists - Added blueprint archives to some black city buildings. - Enabled base building skills to be learned from an Architect trainer with General XP. - Enabled getting crafting xp based on the blueprint type and complexity. - Enabled jetpack to change direction on air if not depleted.
Bug fixes - fixed skip button key not displayed during initial animation - fixed controls not kicking in after skipping the initial animation - fixed shaky camera on rifle mode - fixed animals seeing through walls - fixed animals continuing to attack after death - fixed animal dying process, animals now stay dead - fixed animals spawning in space, now, enemy ships will spawn correctly - fixed audio tab content not appearing in utilities ui - fixed animals attacking when player is reading tutorials, there will be one more minute animals will not attack after player closes tutorials window - fixed displaced tutorials windows - fixed an animal type that is immune to damage - fixed combat HUD not disappearing sometimes - fixed combat HUD item name displaying - fixed combat HUD not updating its position on hit on a new object - fixed always same type of NPCs generating in a certain region - fixed scout, explorer, and artisan terminals