Full notes
Full Cream Pie update
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What changed
- Gameplay
- Balance
- UI and audio
Cream Pie changes
Adjusted the core gameplay significantly
More details below
Upgrade now has a fixed chance to drop
Players now face many enemies at once, and they will keep coming
Simplified overall UI and how a turn plays out
Hi,
This is FlatCat.
Today I wanna go into details about update 212 and why there were many significant changes.
Let's say you have a bag that contains 3 different types of balls:
Blue, Green, and Red.
You pull out random balls to form a sequence.
Guess what the chance is that each color will appear.
.
.
.
That's right
33%
So what if we put another color in?
Purple perhaps.
Then each will have 25% chance to appear.
You probably know by now what I am trying to say.
The chance becomes lower (33 -> 25)
This creates a fundamental problem
Where the main strategy becomes
Vertical stacking on 1 thing and ignoring adding more
I tested different gameplay around a sequence made from random pulling
I decided that this core mechanic has to be replaced
Another thing I want to say
I am in a position where I have to look for a new job
So the current new direction for me as a game developer:
Make a game that no one has ever seen
-> Make a game that is simple and can be finished in a reasonable amount of time
Thanks to previous failed attempts
The new design goal will focus on these principles:
Everything in the build must be considered, regardless of build variety
Everything in the build must stack on top of each other
Thank you for reading
Source
Changelog.gg summarizes and formats this update. How we read updates.
