Full notes
Full Cream Pie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
Combat now plays out automatically
Combat now keeps playing until either player or enemy defeated
Cost is now called Power. Each Face has a Power cost
Bust threshold is now called Power Limit
Combat starts when the Power Limit is reached or exceeded
Reduced difficulty curve
Reduced base enemy HP and Attack
Increased enemy HP and Attack scaling.
The shop now opens after a combat finishes
Removed enemy tickle damage on rolled
Power Limit 14 -> 10
Winning condition 8 -> 16 enemies defeated
The number of enemies defeated now properly starts as 0 instead of 1 at the start of a run
Removed Corruption and its scaling entirely
Removed hit lag
Minimum damage is now 1. Damage cannot be negative
Healing now does not trigger on 0 or negative
Removed HP cost for shop buyings
Added buying token for shop buyings
Player now earns 5 buying tokens on shop opens
Buying tokens does not expire
Reroll costs 1 buying token
Buying costs 1 buying token
Player HP now starts at 80
Harden Turtle
Less than or equal to 4 -> 10
75% -> 50% Damage Reduction
Paper Max
More than or equal to 10 -> 14
Fixed a bug where the damage number shows with a "+" sign
Fixed a bug where Pre-Damage effects trigger twice
Fixed a bug where Life Steal heals 0
Playtest has been updated to include the above changes
I had a dream
I placed blocks around
Rocket block sits nicely on ground
Nothing happened
I entered a room
Looked like my old childhood room
Hated the painting smell
Nothing happened
I walked outside
Why things so dark?
Strange music I heard
Nothing happened
But it left me
Emotions
Feelings
I woke up
I played the game
Shit was hard
I died in 2 turns
This time
I changed the game
With my heart
not with my ass
Source
Changelog.gg summarizes and formats this update. How we read updates.
