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Steam News8 February 20264mo ago

179

Combat now plays out automatically Combat now keeps playing until either player or enemy defeated Cost is now called Power.

Full notes

Full Cream Pie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition10 changes4 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
changedReduced difficulty curve
changedReduced base enemy HP and Attack
changedIncreased enemy HP and Attack scaling.
changedThe shop now opens after a combat finishes
removedRemoved enemy tickle damage on rolled
removedRemoved Corruption and its scaling entirely
Harden Turtle Less than or equal to410Harden Turtle Less than or equal to increased, buffHarden Turtle Less than or equal to 4 -> 1075%50%Harden Turtle Less than or equal to 4 -> 10 decreased, nerf
  • Combat now plays out automatically

  • Combat now keeps playing until either player or enemy defeated

  • Cost is now called Power. Each Face has a Power cost

  • Bust threshold is now called Power Limit

  • Combat starts when the Power Limit is reached or exceeded

  • Reduced difficulty curve

  • Reduced base enemy HP and Attack

  • Increased enemy HP and Attack scaling.

  • The shop now opens after a combat finishes

  • Removed enemy tickle damage on rolled

  • Power Limit 14 -> 10

  • Winning condition 8 -> 16 enemies defeated

  • The number of enemies defeated now properly starts as 0 instead of 1 at the start of a run

  • Removed Corruption and its scaling entirely

  • Removed hit lag

  • Minimum damage is now 1. Damage cannot be negative

  • Healing now does not trigger on 0 or negative

  • Removed HP cost for shop buyings

  • Added buying token for shop buyings

  • Player now earns 5 buying tokens on shop opens

  • Buying tokens does not expire

  • Reroll costs 1 buying token

  • Buying costs 1 buying token

  • Player HP now starts at 80

  • Harden Turtle

    • Less than or equal to 4 -> 10

    • 75% -> 50% Damage Reduction

  • Paper Max

    • More than or equal to 10 -> 14

  • Fixed a bug where the damage number shows with a "+" sign

  • Fixed a bug where Pre-Damage effects trigger twice

  • Fixed a bug where Life Steal heals 0

Playtest has been updated to include the above changes

I had a dream

I placed blocks around

Rocket block sits nicely on ground

Nothing happened

I entered a room

Looked like my old childhood room

Hated the painting smell

Nothing happened

I walked outside

Why things so dark?

Strange music I heard

Nothing happened

But it left me

Emotions

Feelings

I woke up

I played the game

Shit was hard

I died in 2 turns

This time

I changed the game

With my heart

not with my ass

Source

Steam News / 8 February 2026

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