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Steam News17 December 20187y ago

Magnificent Mechanisms Update Released!

I am extremely happy to announce that Crea's latest update, Magnificent Mechanisms, is now officially released. It started out as an innocent update but slowly grew into the beast of an update it is today.

Full notes

Full Crea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Events
  • UI and audio
changedCompletely redesigned dungeonsThe original dungeon concept had some great ideas but ultimately had some fatal flaws. I took dungeons back to the drawing board and now they are better than ever. Every sector you advance through includes multiple threats including monsters, traps and environmental hazards. Progress towards the end and you will now be greeted by a boss and a reward if you claim victory.
changedMultiplayer EnhancementsWith the extended development time I took the opportunity to beef up multiplayer. Bandwidth usage has been reduced by roughly 90% meaning less lag for everyone. The HUD has received a facelift and along with it ally vitals will now be displayed below yours. Target yourself or your ally by the portrait or hovering over your ally character - ally targeting has been fixed! Steam post image Full Changelog: https://steamcommunity.com/app/280520/discussions/0/3216031607501136699/

I am extremely happy to announce that Crea's latest update, Magnificent Mechanisms, is now officially released. It started out as an innocent update but slowly grew into the beast of an update it is today. So what exactly does this Magnificent Mechanisms bring?

Mechanical Wiring System

Thanks to the Syle Manipulator it is now possible to connect items together and create complex automated systems. When a device sends a signal it has a power level which the receiving item can react to in different ways. It can be as simple as a light changing color based on the power level to as complex as a series of logic gates with conditional logic based on the power level. Automatically open doors, easily move water, and even transfer items in treasure chests. The power is now yours.

Completely redesigned dungeons

The original dungeon concept had some great ideas but ultimately had some fatal flaws. I took dungeons back to the drawing board and now they are better than ever. Every sector you advance through includes multiple threats including monsters, traps and environmental hazards. Progress towards the end and you will now be greeted by a boss and a reward if you claim victory.

Multiplayer Enhancements

With the extended development time I took the opportunity to beef up multiplayer. Bandwidth usage has been reduced by roughly 90% meaning less lag for everyone. The HUD has received a facelift and along with it ally vitals will now be displayed below yours. Target yourself or your ally by the portrait or hovering over your ally character - ally targeting has been fixed! Steam post image Full Changelog: https://steamcommunity.com/app/280520/discussions/0/3216031607501136699/

Happy holidays everyone!

Source

Steam News / 17 December 2018

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