Full notes
Full Crazy Machines 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
Dear all, the update is here and as it is a present, it comes with a lot of surprises. Here is our full changelog for version 1.2.0
new campaign "Mini Games" with 6 interactive levels including leaderboards and 18 new achievements
3 new interactive machine templates
23 new parts
20 new elements
2 new materials
1 new sky
2 new color filters
additional music
added keyboard shortcuts 1-6 for machine cameras
- balancinglinear damper chip got an updated damping behaviour to be more effective when used on an element with active forces
bugfix: torque element is now applied correctly according to its current orientation
- bugfixfixed Part Editor grid shader transparency
- bugfixfixed manual machine camera field of view on different screen aspect ratios
And here is our changelog for version 1.2.1
- balancingadjusted vehicle speed and ground physics in machine template 'Interactive - Racer'
- bugfixfixed a crash when using catalog parts 'Automatic Camera' or 'Countdown'
- bugfixfixed success condition of machine 'The monster balloons'
- bugfixfixed machine 'Master of marble' to not trigger the same checkpoint twice
bugfix: interactive tag is now set correctly in Steam when sharing a part or a machine
- bugfixupdated wrong interactive tag icon in part Editor
But we have saved the best for the last: The update is completely free of charge! So pull up your sleeves, get started and show us how crazy you can get, with all these new possibilities.
Source
Changelog.gg summarizes and formats this update. How we read updates.
