What changed
0 fixes4 additions1 change0 removals
addedOne other update before xmas is here! This one is called "Dark dungeons" because the most prominent feature here is the darkness;P Do not worry, CotD is still not a horror game and it is not trying to be such. No jumpscares, no horror stuff here, but cellar and catacomb floors now have various levels of illumination. There are even passages in total darkness, so don't forget to equip your torch on your belt to have it ready to light those candles along the way up!:)
addedNext, there are two new rooms in upper cellars to make the procedurally generated dung more variable and I plan to gradually add more rooms to further push on this front. There is also one more special optional room in cellars with a special enemy. But beware before entering;)
addedtwo new rooms in upper cellars
addednew special enemy and room in upper cellars
changedHope you will enjoy these changes. If you have any ideas please join our Discord server and let us know! https://discord.gg/DNc5hqx
Crawling Of The Dead changes
addedOne other update before xmas is here! This one is called "Dark dungeons" because the most prominent feature here is the darkness;P Do not worry, CotD is still not a horror game and it is not trying to be such. No jumpscares, no horror stuff here, but cellar and catacomb floors now have various levels of illumination. There are even passages in total darkness, so don't forget to equip your torch on your belt to have it ready to light those candles along the way up!:)
addedNext, there are two new rooms in upper cellars to make the procedurally generated dung more variable and I plan to gradually add more rooms to further push on this front. There is also one more special optional room in cellars with a special enemy. But beware before entering;)
addedtwo new rooms in upper cellars
addednew special enemy and room in upper cellars
changedHope you will enjoy these changes. If you have any ideas please join our Discord server and let us know! https://discord.gg/DNc5hqx
One other update before xmas is here! This one is called "Dark dungeons" because the most prominent feature here is the darkness;P Do not worry, CotD is still not a horror game and it is not trying to be such. No jumpscares, no horror stuff here, but cellar and catacomb floors now have various levels of illumination. There are even passages in total darkness, so don't forget to equip your torch on your belt to have it ready to light those candles along the way up!:)
Next, there are two new rooms in upper cellars to make the procedurally generated dung more variable and I plan to gradually add more rooms to further push on this front. There is also one more special optional room in cellars with a special enemy. But beware before entering;)
Complete list of changes:
various illumination of dungeon floors
torch is now droppable, so you can throw it on ground to light up the area in combat if necessary
two new rooms in upper cellars
new special enemy and room in upper cellars
upper floors slightly shortened
hardcore mode unlocks sooner (on floor 4 instead of 6)
some tweaks in length, branching and room sets of all cellar floors
backpack and shield on your back do not put candles out
more restore bottles in chests
goblins have more variety in attacks (but they are still first lame opponents;))
Hope you will enjoy these changes. If you have any ideas please join our Discord server and let us know! https://discord.gg/DNc5hqx