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Steam News16 December 20196y ago

Dark Dungeons update - v0.44

One other update before xmas is here! This one is called "Dark dungeons" because the most prominent feature here is the darkness;P Do not worry, CotD is still not a horror game and it is not trying to be such.

Full notes

Full Crawling Of The Dead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Server
addedOne other update before xmas is here! This one is called "Dark dungeons" because the most prominent feature here is the darkness;P Do not worry, CotD is still not a horror game and it is not trying to be such. No jumpscares, no horror stuff here, but cellar and catacomb floors now have various levels of illumination. There are even passages in total darkness, so don't forget to equip your torch on your belt to have it ready to light those candles along the way up!:)
addedNext, there are two new rooms in upper cellars to make the procedurally generated dung more variable and I plan to gradually add more rooms to further push on this front. There is also one more special optional room in cellars with a special enemy. But beware before entering;)
addedtwo new rooms in upper cellars
addednew special enemy and room in upper cellars
changedHope you will enjoy these changes. If you have any ideas please join our Discord server and let us know! https://discord.gg/DNc5hqx

Crawling Of The Dead changes

addedOne other update before xmas is here! This one is called "Dark dungeons" because the most prominent feature here is the darkness;P Do not worry, CotD is still not a horror game and it is not trying to be such. No jumpscares, no horror stuff here, but cellar and catacomb floors now have various levels of illumination. There are even passages in total darkness, so don't forget to equip your torch on your belt to have it ready to light those candles along the way up!:)
addedNext, there are two new rooms in upper cellars to make the procedurally generated dung more variable and I plan to gradually add more rooms to further push on this front. There is also one more special optional room in cellars with a special enemy. But beware before entering;)
addedtwo new rooms in upper cellars
addednew special enemy and room in upper cellars
changedHope you will enjoy these changes. If you have any ideas please join our Discord server and let us know! https://discord.gg/DNc5hqx

One other update before xmas is here! This one is called "Dark dungeons" because the most prominent feature here is the darkness;P Do not worry, CotD is still not a horror game and it is not trying to be such. No jumpscares, no horror stuff here, but cellar and catacomb floors now have various levels of illumination. There are even passages in total darkness, so don't forget to equip your torch on your belt to have it ready to light those candles along the way up!:)

Next, there are two new rooms in upper cellars to make the procedurally generated dung more variable and I plan to gradually add more rooms to further push on this front. There is also one more special optional room in cellars with a special enemy. But beware before entering;)

Complete list of changes:

  • various illumination of dungeon floors

  • torch is now droppable, so you can throw it on ground to light up the area in combat if necessary

  • two new rooms in upper cellars

  • new special enemy and room in upper cellars

  • upper floors slightly shortened

  • hardcore mode unlocks sooner (on floor 4 instead of 6)

  • some tweaks in length, branching and room sets of all cellar floors

  • backpack and shield on your back do not put candles out

  • more restore bottles in chests

  • goblins have more variety in attacks (but they are still first lame opponents;))

Hope you will enjoy these changes. If you have any ideas please join our Discord server and let us know! https://discord.gg/DNc5hqx

Source

Steam News / 16 December 2019

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