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Steam News13 September 20196y ago

Berserk! and many other improvements! - v0.25

So another update is here. This one brings many small improvements and some combat changes. First the berserk was added.

Full notes

Full Crawling Of The Dead update

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What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
changedSo another update is here. This one brings many small improvements and some combat changes.
addedFirst the berserk was added. Now enemies can got berserk for a limited time which means they will frantically attack you no matter what. It is recommended to get defensive and try to weather this frenzy with as little injures as possible. It adds a nice variety to the combat.
addedNext. Because of some bad press saying the combat is too passive/turn-based/reactionary by people playing just few minutes and fighting only a deliberately slow tutorial goblins, we made goblins in first floor twice as fast and we shorten the pause between each attack. This results in more intense combat with less waiting and more fighting. Together with new berserk feature it also increases overall difficulty a bit.
changedAn option to swap the action button demanded by some players is now in settings room. Now you can swap between trigger and grip button as you wish.
changedList of all changes and improvements:
addedNew berserk mode

Crawling Of The Dead changes

changedSo another update is here. This one brings many small improvements and some combat changes.
addedFirst the berserk was added. Now enemies can got berserk for a limited time which means they will frantically attack you no matter what. It is recommended to get defensive and try to weather this frenzy with as little injures as possible. It adds a nice variety to the combat.
addedNext. Because of some bad press saying the combat is too passive/turn-based/reactionary by people playing just few minutes and fighting only a deliberately slow tutorial goblins, we made goblins in first floor twice as fast and we shorten the pause between each attack. This results in more intense combat with less waiting and more fighting. Together with new berserk feature it also increases overall difficulty a bit.
changedAn option to swap the action button demanded by some players is now in settings room. Now you can swap between trigger and grip button as you wish.
changedList of all changes and improvements:

So another update is here. This one brings many small improvements and some combat changes.

First the berserk was added. Now enemies can got berserk for a limited time which means they will frantically attack you no matter what. It is recommended to get defensive and try to weather this frenzy with as little injures as possible. It adds a nice variety to the combat.

Next. Because of some bad press saying the combat is too passive/turn-based/reactionary by people playing just few minutes and fighting only a deliberately slow tutorial goblins, we made goblins in first floor twice as fast and we shorten the pause between each attack. This results in more intense combat with less waiting and more fighting. Together with new berserk feature it also increases overall difficulty a bit.

An option to swap the action button demanded by some players is now in settings room. Now you can swap between trigger and grip button as you wish.

List of all changes and improvements:

New berserk mode

More intense combat with shorter pauses

Faster enemies in first floors

Bed reminder for those who misses a bed functionality

Map reminder for those who do not realize they need not to necessarily die down there;)

Skeletons do not bleed now;)

Option to swap an action button between trigger and grip

Application menu button gives hints based on player's location on how to get to options

You can now go from in-game back to menu! Finally, you do not need to restart the game;) You can use either map or main house door

Webs in cellars are not so bright anymore

Thanks to all who support this game and its development!

Source

Steam News / 13 September 2019

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