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Steam News22 March 20263mo ago

Hotfix (v.1.0.5) We Fixed the Ending Lag!

Hello Gamer Clucks, we found the source of the ending lag! We also made some other small fixes.

In this update2

Full notes

Full Crawling Angels update

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What changed

1 fix0 additions0 changes4 removals
  • Gameplay
fixedHello Gamer Clucks, we found the source of the ending lag! We also made some other small fixes.Tracking down the source of that ending lag was like slaying a dragon, I learned ton about in-depth profiling to find the exact issue. It will feel good to move onto some less critical and hopefully less painful issues.
removedPatch Notes:Removed AllIn1SpriteShader components from ending visuals. (This was the biggest culprit)
removedPatch Notes:Minimized amount of sprites drawn in ending visuals. (Removed about half)
removedPatch Notes:Prerendered shaders on ending visuals to remove processing work for every frame.
removedPatch Notes:Went through major post-processing volume settings and removed subtle Volume Overrides.

Crawling Angels changes

fixedTracking down the source of that ending lag was like slaying a dragon, I learned ton about in-depth profiling to find the exact issue. It will feel good to move onto some less critical and hopefully less painful issues.
removedRemoved AllIn1SpriteShader components from ending visuals. (This was the biggest culprit)
removedMinimized amount of sprites drawn in ending visuals. (Removed about half)
removedPrerendered shaders on ending visuals to remove processing work for every frame.
removedWent through major post-processing volume settings and removed subtle Volume Overrides.

Hello Gamer Clucks, we found the source of the ending lag! We also made some other small fixes.

Tracking down the source of that ending lag was like slaying a dragon, I learned ton about in-depth profiling to find the exact issue. It will feel good to move onto some less critical and hopefully less painful issues.

Patch Notes:

  • Ensured all canvases were not pixel perfect.

  • Ensured all fonts were static.

  • Removed AllIn1SpriteShader components from ending visuals. (This was the biggest culprit)

  • Minimized amount of sprites drawn in ending visuals. (Removed about half)

  • Prerendered shaders on ending visuals to remove processing work for every frame.

  • Went through major post-processing volume settings and removed subtle Volume Overrides.

  • Turned off Realtime Reflection Probes setting.

  • Set compression on many large textures to be “Low Quality” (Did not notice a difference in visual quality)

Next up I'm tracking down a strange issues where items can relock at the end of Act 3. I've been putting in some mad overtime to hunt this stuff down and I just want to say some of the reviews I've read make it all worth it. <3

-Autumn West (Programmer/Game Designer)

Source

Steam News / 22 March 2026

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