What changed
1 fix0 additions2 changes2 removals
fixedHello Gaming Angels, here is just a hotfix to address some issues players are encountering as well as some further optimization.Specifically this hotfix addresses optimization related to various large sprites.
changedPatch Notes:Identified GPU as a primary bottleneck for lower spec machines.
changedPatch Notes:Generated mip-maps for any and all large background textures.
removedPatch Notes:Found some more disabled objects and removed them once they are no longer needed. I will seek and destroy any further disabled objects eating up memory when they don't need to.
removedPatch Notes:In the coming days expect larger and more in-depth patches addressing further optimization and expanding and refining the triggers for various riddles. Our goal is to remove any oversights that may prevent a player who is attempting the correct solution of a riddle from achieving it. Additionally we will be pruning any unintended or illogical riddle solutions that have arisen unintentionally.
Crawling Angels changes
fixedSpecifically this hotfix addresses optimization related to various large sprites.
changedIdentified GPU as a primary bottleneck for lower spec machines.
changedGenerated mip-maps for any and all large background textures.
removedFound some more disabled objects and removed them once they are no longer needed. I will seek and destroy any further disabled objects eating up memory when they don't need to.
removedIn the coming days expect larger and more in-depth patches addressing further optimization and expanding and refining the triggers for various riddles. Our goal is to remove any oversights that may prevent a player who is attempting the correct solution of a riddle from achieving it. Additionally we will be pruning any unintended or illogical riddle solutions that have arisen unintentionally.
Hello Gaming Angels, here is just a hotfix to address some issues players are encountering as well as some further optimization.
Specifically this hotfix addresses optimization related to various large sprites.
Patch Notes:
Identified GPU as a primary bottleneck for lower spec machines.
Generated mip-maps for any and all large background textures.
Found some more disabled objects and removed them once they are no longer needed. I will seek and destroy any further disabled objects eating up memory when they don't need to.
Set up save select to instantiate dynamically so it doesn’t passively steal memory.
In the coming days expect larger and more in-depth patches addressing further optimization and expanding and refining the triggers for various riddles. Our goal is to remove any oversights that may prevent a player who is attempting the correct solution of a riddle from achieving it. Additionally we will be pruning any unintended or illogical riddle solutions that have arisen unintentionally.
Thank you all so much for the incredible reviews!
Mmm... Chimkin...
-Autumn West (Programmer/Game Designer)