Update log
Full Crawl Tactics update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Performance
Chinese translation review and proofreading (Phase 1): 呶呶BOT (Thank you!) Bug Fix: Fixed an issue where the ally defense stat limit set in difficulty settings was not applied in-game. Bug Fix: Fixed an issue where units that could not be hired were shown when there were two or more Taverns. Bug Fix: Fixed an issue where terrain elevation skills did not increase their duration when leveled up. Change: Increased the number of transferable portals in towns from 8 to 10.
Bug Fix: Fixed an issue where the Continue button did not appear on the main menu and the Quick Start button was shown instead, even when a game was in progress. Bug Fix: Fixed an issue in Quest Mode where, if all members died, the next quest battle would immediately result in a defeat. Bug Fix: Fixed an issue in Quest Mode where the game would not trigger Game Over if all units died during an invasion defense event. Bug Fix: Fixed an issue in special events where, after a battle, newly generated events would not trigger immediately and required clicking the NPC to appear. Bug Fix: Fixed an issue where, after entering a town and then re-entering a dungeon, the skill window in the bottom-left corner would always remain hidden. Bug Fix: Fixed an issue where the immovable property of weapons was applied to the equipped unit instead of the attack target.(Existing weapons are unaffected;only newly generated weapons were impacted.) Bug Fix: Fixed an issue where mapping an existing Cancel button during keyboard key mapping would close the window. Bug Fix: Fixed a crash that occurred in Quest Mode when selecting the Hall of Experience while no members were present. Bug Fix: Fixed an issue where Shock Mines could not be placed. Bug Fix: Fixed an issue where Hawkman showed abnormal movement when traveling between rooms. Change: In Quest Mode, if all members are dead and the Tavern cannot be constructed, a confirmation window to give up the game will now appear. Change: Increased the hiring limit in Custom Mode from 9 to 17. Change: Increased the starting mercenary limit in Custom Mode from 9 to 13.
Source
