Update log
Full Crawl Tactics update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
This update adds a skirmish mode where short PvP or PvE battles can be played.
Addition of Skirmish Mode
In skirmish mode, players can play short PvP or PvE matches on either pre-made maps or procedurally generated maps.
In PvP, hot seat play is possible by default, and if controllers are available, keyboard/mouse vs controller or controller vs controller play is supported.
In skirmish battles, the match does not end when a leader dies and continues until all members of one team are defeated.
The fighting party can quick start with the default party, modify the default party before battle, or select desired members from one of the existing save files.
On some pre-made maps, siege or defense events can be played.
As always, implementing new features often seems quick at first but ends up taking over a week. Ultimately, this project seems driven not by dedication or passion but by personal satisfaction. Developing a game takes a lot of time and can be stressful, but it is likely that I could continue because I found enjoyment in the development process itself. Thank you :)
Source
