Crawl Tactics
Steam News 22 March 20262mo ago

Skirmish mode update (v3.3)

This update adds a skirmish mode where short PvP or PvE battles can be played. Addition of Skirmish Mode In skirmish mode, players can play short PvP or PvE matches on either pre-made maps or procedurally generated maps…

Update log

Full Crawl Tactics update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
addedThis update adds a skirmish mode where short PvP or PvE battles can be played.
changedAddition of Skirmish ModeIn skirmish mode, players can play short PvP or PvE matches on either pre-made maps or procedurally generated maps.
changedAddition of Skirmish ModeOn some pre-made maps, siege or defense events can be played.
addedAddition of Skirmish ModeAs always, implementing new features often seems quick at first but ends up taking over a week. Ultimately, this project seems driven not by dedication or passion but by personal satisfaction. Developing a game takes a lot of time and can be stressful, but it is likely that I could continue because I found enjoyment in the development process itself. Thank you :)

This update adds a skirmish mode where short PvP or PvE battles can be played.

Addition of Skirmish Mode

  • In skirmish mode, players can play short PvP or PvE matches on either pre-made maps or procedurally generated maps.

  • In PvP, hot seat play is possible by default, and if controllers are available, keyboard/mouse vs controller or controller vs controller play is supported.

  • In skirmish battles, the match does not end when a leader dies and continues until all members of one team are defeated.

  • The fighting party can quick start with the default party, modify the default party before battle, or select desired members from one of the existing save files.

  • On some pre-made maps, siege or defense events can be played.

As always, implementing new features often seems quick at first but ends up taking over a week. Ultimately, this project seems driven not by dedication or passion but by personal satisfaction. Developing a game takes a lot of time and can be stressful, but it is likely that I could continue because I found enjoyment in the development process itself. Thank you :)

Source

Steam News / 22 March 2026

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