Update log
Full Crawl Tactics update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Fixes
*Note: Save files are not compatible with the previous version. If you want to continue playing with your previous beta save, please use the beta_legacy branch.
This beta update adds siege battles and defense battle events. In Dungeon Mode, siege or consecutive enemy invasion defense events have been added as special events. In Quest Mode, the Doomsday Counter has been replaced with periodic enemy invasions, and before battles you can construct structures such as cannons or barricades to block large numbers of enemies at the village entrance. Clearing exploration quests will delay enemy invasions.
Changes:
Added siege special events and defense events
In Quest Mode, the Doomsday Counter has been replaced with Monster Invasion and Invasion Defense (during invasions, structures such as cannons can be placed at the village entrance)
- Bug fixFixed an issue where the Abyss Gate would not open after clearing Dungeon Mode
- Bug fixFixed an issue where spears and staves could not be enhanced with cores
- Bug fixFixed an issue where the halved charge count was not applied to starting members in Quest Mode
- Bug fixFixed an issue where cursors could not move onto rivers or spike traps when using button controls
It is now possible to drop targets onto tiles with rivers or spike traps when using Throw, Cyclone skills, or Hookshot
The halved magic charge count in Quest Mode is now explicitly displayed
Reduced the attack range and spread range of elemental summon spells
Added a Leap skill to the Spear Warrior
Increased shield mastery for the White Knight class
Increased shield mastery for the Phalanx class
Changed the Paladin's Holy Magic Knowledge level from 1 to 2
Source
