Crawl Tactics
Steam News 19 May 20251y ago

Crawl Tactics Dev Update: What’s Changed and What’s Next

Hello, tactical crawlers. It’s been quite a while since the major update late last year. Since then, we’ve tried to swiftly fix and update bugs as they appeared, but we haven’t been able to post update logs on the main…

Update log

Full Crawl Tactics update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello, tactical crawlers. It’s been quite a while since the major update late last year. Since then, we’ve tried to swiftly fix and update bugs as they appeared, but we haven’t been able to post update logs on the main Steam page. We also made minor balancing and UI updates as long as they didn’t drastically change the core gameplay. Thank you always for providing feedback on our flawed and inconvenient game. As I’ve mentioned a few times in the discussion boards, Crawl Tactics has one last major update remaining. In this post, I’d like to share the changes since the last update and what’s coming in the final major update.

Extracted changes

2 fixes2 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
changedHello, tactical crawlers. It’s been quite a while since the major update late last year. Since then, we’ve tried to swiftly fix and update bugs as they appeared, but we haven’t been able to post update logs on the main Steam page. We also made minor balancing and UI updates as long as they didn’t drastically change the core gameplay. Thank you always for providing feedback on our flawed and inconvenient game. As I’ve mentioned a few times in the discussion boards, Crawl Tactics has one last major update remaining. In this post, I’d like to share the changes since the last update and what’s coming in the final major update.
changedSummary of Updates Since Version 2.6Since version 2.6.0, updates have mostly focused on UI/QoL improvements and balancing based on player feedback, rather than major changes to the game.
addedSummary of Updates Since Version 2.6CrawlPedia Improvements: Many pointed out that while the idea of the CrawlPedia was good, it lacked necessary information and was difficult to navigate. Now, you can access the CrawlPedia not just from the main menu but also during gameplay. A search bar was added to look up each entry, and we’ve included info sections for each stat and resource.
changedSummary of Updates Since Version 2.6Enhanced Info on Proficiency/Knowledge: Proficiency and knowledge were often confused conceptually, and players lacked reference material. Now, small icons distinguish them. Clicking relevant stats in the stats window or the CrawlPedia will show you the list of skills that can be learned with that knowledge and all info on penalties/bonuses based on proficiency. Also, when skill books are quest rewards, the game will show which allied units can learn the skill. For equipment, units that are proficient with the weapon will be shown. When equipping a weapon with low proficiency, a confirmation message appears to reduce the frustration and confusion from unknowingly equipping poorly-suited weapons.
fixedSummary of Updates Since Version 2.6Improvements and Bug Fixes in Town Buildings: There was a bug in the tavern where hired units were always level 1, now fixed. Also, many found it inconvenient to manage unused skills, so we added a skill-selling feature to the Magic Research Lab. In dungeon mode, skills sold at the barracks scaled with dungeon difficulty, making it impossible to buy low-level skills in the late game and resulting in only level 7 summon spells spawning. To fix this, we changed dungeon mode to behave like quest mode, so skill levels in the barracks no longer scale with dungeon difficulty. A level cap was added to prevent only level 7 skills from appearing late game. Now, rare rings will also grant bonuses to non-summon spells, including melee skills and others. Skill scrolls can now be viewed not just by knowledge level but also by skill level (the basis for barracks spawns), and we added a button to view this info from the barracks.
addedSummary of Updates Since Version 2.6Unit Appearance: Many requested the ability to customize the appearance of hired mercenaries. You can now change their appearance from the equipment screen. We also added a checkbox to hide armor if it doesn’t look good.

Summary of Updates Since Version 2.6

Since version 2.6.0, updates have mostly focused on UI/QoL improvements and balancing based on player feedback, rather than major changes to the game.

  1. CrawlPedia ImprovementsMany pointed out that while the idea of the CrawlPedia was good, it lacked necessary information and was difficult to navigate. Now, you can access the CrawlPedia not just from the main menu but also during gameplay. A search bar was added to look up each entry, and we’ve included info sections for each stat and resource.
  2. Enhanced Info on Proficiency/Knowledge: Proficiency and knowledge were often confused conceptually, and players lacked reference material. Now, small icons distinguish them. Clicking relevant stats in the stats window or the CrawlPedia will show you the list of skills that can be learned with that knowledge and all info on penalties/bonuses based on proficiency. Also, when skill books are quest rewards, the game will show which allied units can learn the skill. For equipment, units that are proficient with the weapon will be shown. When equipping a weapon with low proficiency, a confirmation message appears to reduce the frustration and confusion from unknowingly equipping poorly-suited weapons.

  3. Improvements and Bug Fixes in Town BuildingsThere was a bug in the tavern where hired units were always level 1, now fixed. Also, many found it inconvenient to manage unused skills, so we added a skill-selling feature to the Magic Research Lab. In dungeon mode, skills sold at the barracks scaled with dungeon difficulty, making it impossible to buy low-level skills in the late game and resulting in only level 7 summon spells spawning. To fix this, we changed dungeon mode to behave like quest mode, so skill levels in the barracks no longer scale with dungeon difficulty. A level cap was added to prevent only level 7 skills from appearing late game. Now, rare rings will also grant bonuses to non-summon spells, including melee skills and others. Skill scrolls can now be viewed not just by knowledge level but also by skill level (the basis for barracks spawns), and we added a button to view this info from the barracks.
  4. Unit AppearanceMany requested the ability to customize the appearance of hired mercenaries. You can now change their appearance from the equipment screen. We also added a checkbox to hide armor if it doesn’t look good.
  5. CombatAs the number of units increases, the fixed battlefield size became an issue. Now, the battlefield size changes based on the number of allied units. From watching gameplay videos by streamers, we noticed that familiars like wolves would rush into battle without hesitation, causing problems for players. While you can change familiar AI mid-battle, many are unaware or forget to do so. To fix this, AI units now act after the player ends their turn, so they don’t act first. Their strategy is displayed above their HP bar, and it flashes during

Source

Steam News / 19 May 2025

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