Full notes
Full Crawl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Wreak havoc on the living with oodles of new haunting opportunities for spirits. Farm ectoplasm by rattling chains and bringing paintings to life, or possess stray barrels and furniture to throw at unsuspecting heroes! If you're feeling fishy, we have a turret-spawning fish-like wizard, and a gargantuan fish with a horribly powerful bite to play with.
New Stuff:
New Monsters:
A gargantuan mutated fish with a mighty chomp and a deceptively agile roll
Magic wielding monks hide their fishlike bodies beneath hooded robes, hurling water spells and summoning beastly fish turrets
New Object Haunting System:
Ghosts can farm ectoplasm by animating props around the dungeon
Many props can be levitated and thrown as makeshift traps
New Usable Objects:
Paintings, mirrors, shackles, bleeding grates and haunted stocks for ghosts to animate
Trees can now be drained by heroes to gain Vitality
Heroes can find bonfires, to rest and regain health
Mimics: Some of our chests can now be inhabited to turn them into vicious monsters
Halloween Pumpkins! Don't try to eat them, I'm pretty sure they're full of bats
Loads of tweaks and bug fixes Yaaay!
Check out the full list of changes on the community forums!
Source
Changelog.gg summarizes and formats this update. How we read updates.
