Full notes
Full Crashed Lander update
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What changed
- Compatibility
I've posted an experimental build of Crashed Lander that should work with Vive headsets. It's using Unity 5.4's integrated support for OpenVR. I don't actually have acess to a Vive so it's untested at this point. Does work on my Rift via SteamVR though. Posting this early build because people have been asking about Vive support and I figured I might as well give it a shot since I don't really know when I'll be able to get my hands on a Vive. Opt in to the beta by right-clicking on Crashed Lander in your library, choosing Preferences, clicking the Betas tab, and choosing the betaopenvr channel. I don't think the beta will show up in SteamVR as a supported app at this point but you should be able to launch it from the normal Steam client. This OpenVR version should also work on the Rift.
Source
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