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Steam News4 May 201610y ago

Testing Vive support

I've posted an experimental build of Crashed Lander that should work with Vive headsets. It's using Unity 5.4's integrated support for OpenVR. I don't actually have acess to a Vive so it's untested at this point.

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  • Compatibility
changedI've posted an experimental build of Crashed Lander that should work with Vive headsets. It's using Unity 5.4's integrated support for OpenVR. I don't actually have acess to a Vive so it's untested at this point. Does work on my Rift via SteamVR though. Posting this early build because people have been asking about Vive support and I figured I might as well give it a shot since I don't really know when I'll be able to get my hands on a Vive. Opt in to the beta by right-clicking on Crashed Lander in your library, choosing Preferences, clicking the Betas tab, and choosing the betaopenvr channel. I don't think the beta will show up in SteamVR as a supported app at this point but you should be able to launch it from the normal Steam client. This OpenVR version should also work on the Rift.

I've posted an experimental build of Crashed Lander that should work with Vive headsets. It's using Unity 5.4's integrated support for OpenVR. I don't actually have acess to a Vive so it's untested at this point. Does work on my Rift via SteamVR though. Posting this early build because people have been asking about Vive support and I figured I might as well give it a shot since I don't really know when I'll be able to get my hands on a Vive. Opt in to the beta by right-clicking on Crashed Lander in your library, choosing Preferences, clicking the Betas tab, and choosing the betaopenvr channel. I don't think the beta will show up in SteamVR as a supported app at this point but you should be able to launch it from the normal Steam client. This OpenVR version should also work on the Rift.

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Steam News / 4 May 2016

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